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Quest-Tower of Judgment Button

Tower of Judgment are quests that can only be done by the player alone, with CPUs accompanying them. These quests unlock for players when they reach Rank 18. Additionally, players can only use the Monsters they have equipped for Unison once per run of the floor quest.

Some floors are restricted to a specific Class only, and have separate floors for each class. Players can get ATK/MATK bonuses for equipping the appropriate Weapon Type for the Class of the quest as their Main Weapon slot. Players will not receive these bonuses otherwise.


Story[]

Menu-Story Button For the Story, see Story/Tower of Judgment.


Rules[]

  • Single player only
  • Continue option unavailable
  • The same Monster cannot be used in a Unison Attack twice.
  • Allied NPC character strength is determined based on player stats, Elemental ATK/DEF, Abilities, and Monsters equipped.
  • From the 16F on, allied CPU characters that match your Class will have the same ATK, MATK, DEF, and MDEF
  • Weapons of specific Classes will have a greater effect on Monsters (enemy NPC) from 16F and above. Weapons of a certain Class will be effective in that Class's Area.
    Example: Sword Swords and Axe Axes will be extra effective in the Soldier Area. Lance Lances and Scythe Scythes will be extra effective in the Lancer Area.
    • There are no weapon types that are extra effective in the Cleric Area.
    • If a weapon that fits your Class is not equipped in your main slot, weapons that fit your Class that are equipped to sub slots will not receive stat boosts.


Tower Warriors/Warrioresses[]

The accompanying CPUs have "Tower Warrior" and "Tower Warrioress" as their names. The stats of these accompanying CPUs depend on the player's stats, which includes ATK/DEF/MATK/MDEF, Elemental Offenses and Defenses, and will also have the Monsters players have equipped. They are able to use a player's equipped Monsters during the quest. CPUs will also receive the stat bonuses players get for equipping the appropriate Weapon Type for the Class of the quest as their Main Weapon slot.

Players' Gear's Skills are copied and used by ally CPU characters. However, Attack-type Gear Skills and Attack Opening Gear Skills are changed when used by CPUs. They are converted into the following:

Gear Skills Converted Gear Skills
Physical Attack Skills (including Soldier and Lancer Skills) -> Physical Testament
Magic Attack Skills (including Mage Skills) -> Magic Testament
Other Attack Skills (including Archer Skills) -> Attack Testament
Recovery Skills (including Cleric Skills) -> Attack Testament


Quests[]

1F - 15F
Accessible to all Classes
16F - 20F
Class-Soldier Icon Class-Lancer Icon Class-Archer Icon Class-Mage Icon Class-Cleric Icon
21F - 25F
Class-Soldier Icon Class-Lancer Icon Class-Archer Icon Class-Mage Icon Class-Cleric Icon
26F - 30F
Class-Soldier Icon Class-Lancer Icon Class-Archer Icon Class-Mage Icon Class-Cleric Icon
31F - 35F
Class-Soldier Icon Class-Lancer Icon Class-Archer Icon Class-Mage Icon Class-Cleric Icon Class-Rook Icon Class-Berserker Icon Class-Treasure Hunter Icon
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