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Status Effects are special effects that create a lingering, temporary change to the affected target's stats. Status Buffs refer to positive changes while Status Debuffs refer to negative changes. Status Effects can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Effects can only be found on specific Monsters. Most Status Effects are afflicted by various player or enemy monster abilities. All Status Effects are removed upon the completion of Quests and Battles.


Example

KO'd

Name Max Stack/s
KO'd /
Defeated
N/A
Battle Effects
Battle-KO'd Left Effect Battle-KO'd Right Effect


KO'd is the most effective status ailment.




Contents:


Status BuffsEdit

Status BuffsEdit

ATK IncreaseEdit

Battle Icons Name Max Stack/s
Battle-ATK Increase Left Icon Battle-ATK Increase Right Icon ATK Increase 8 [1]
10 (with ATK Limit Break)


Each stack of this buff increases the ATK value of its target by 10%.

Additional Notes:


DEF IncreaseEdit

Battle Icons Name Max Stack/s
Battle-DEF Increase Left Icon Battle-DEF Increase Right Icon DEF Increase 8 (80%) [1]


Each stack of this buff increases the DEF value of its target by 10%.

Additional Notes:


MATK IncreaseEdit

Battle Icons Name Max Stack/s
Battle-MATK Increase Left Icon Battle-MATK Increase Right Icon MATK Increase 8 [1]
10 (with MATK Limit Break)


Each stack of this buff increases the MATK value of its target by 10%.

Additional Notes:


MDEF IncreaseEdit

Battle Icons Name Max Stack/s
Battle-MDEF Increase Left Icon Battle-MDEF Increase Right Icon MDEF Increase 8 (80%) [1]


Each stack of this buff increases the MDEF value of its target by 10%.

Additional Notes:


Status Ailment Resistance IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Status Ailment Resistance Increase Left Icon Battle-Status Ailment Resistance Increase Right Icon Status Ailment Resistance Increase 10 (100%) [1]


Each stack of this buff increases status ailment resistance by 10%.

Additional Notes:


Critical Hit Chance IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Chance Increase Left Icon Battle-Critical Hit Chance Increase Right Icon Critical Hit Chance Increase /
Critical Hit Up
5 (50%) [1]


Each stack of this buff increases the chance to land a critical blow by 10%.

Additional Notes:


Damage ReflectionEdit

Battle Icons Name Max Stack/s
Battle-Damage Reflection Left Icon Battle-Damage Reflection Right Icon Damage Reflection /
Damage Reflect /
Reflect Barrier /
Reflection Barrier /
Reflect
10 (100%) [1]
Battle Effects
Battle-Damage Reflection Effect


Each stack of this buff reflects 10% of damage back at the attacker when sustained.

Additional Notes:


Continued HealingEdit

Battle Icons Name Max Stack/s
Battle-Continued Healing Left Icon Battle-Continued Healing Right Icon Continued Healing /
Constant Heal
8 (40%) [1]


Each stack of this buff restores 5% of maximum HP every 5 seconds. Targets with this buff can only have a maximum continued healing of up to 100,000 HP. This limit does not affect enemy Monsters.

Additional Notes:


Physical Damage ReductionEdit

Battle Icons Name Max Stack/s
Battle-Physical Damage Reduction Left Icon Battle-Physical Damage Reduction Right Icon Physical Damage Reduction /
Physical Damage Down
10 (100%) [1]


Each stack of this buff reduces all physical damage taken by 10%.

Additional Notes:


Magic Damage ReductionEdit

Battle Icons Name Max Stack/s
Battle-Magic Damage Reduction Left Icon Battle-Magic Damage Reduction Right Icon Magic Damage Reduction /
Magic Damage Down
10 (100%) [1]


Each stack of this buff reduces all magic damage taken by 10%.

Additional Notes:


Cost Recovery Speed IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Cost Recovery Speed Increase Left Icon Battle-Cost Recovery Speed Increase Right Icon Cost Recovery Speed Increase /
Action Speed Increase
6 (60%)
Battle Effects
Battle-Cost Recovery Speed Increase Effect


Each stack of this buff increases the rate of Cost recovery by 10%. The amount of Ability Cost will be displayed in yellow for the duration of the buff.

Additional Notes:


Unison Gauge Gain IncreaseEdit

Name Max Stack/s
Unison Gauge Gain Increase N/A
Battle Effects
Battle-Unison Gauge Gain Increase Effect


Targets with this buff will have the rate of their Unison gauge gain increase. The amount of Unison gauge will be displayed in yellow for the duration of the buff.


Critical Hit Damage IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Damage Increase Left Icon Battle-Critical Hit Damage Increase Right Icon Critical Hit Damage Increase /
Critical Damage Boost /
Critical Hit Power Increase
5 (50%)


Each stack of this buff increases damage done by critical hits by 10%.

Additional Notes:


Physical Ability Power IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Physical Ability Power Increase Left Icon Battle-Physical Ability Power Increase Right Icon Physical Ability Power Increase 4 (40%)


Each stack of this buff increases physical Ability Power by 10% (10 Ability Power).

Additional Notes:


Magic Ability Power IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Magic Ability Power Increase Left Icon Battle-Magic Ability Power Increase Right Icon Magic Ability Power Increase 4 (40%)


Each stack of this buff increases magic Ability Power by 10% (10 Ability Power).

Additional Notes:


Maximum HP IncreaseEdit

Name Max Stack/s
Maximum HP Increase 200,000 HP
Battle Effects
Battle-Maximum HP Increase Effect


Target's HP is increased by a percentage of maximum HP. Their current HP is also increased to retain their current HP %. The yellow Health bar signifies the presence of this buff.

Maximum HP Increase has a limit of 200,000 HP.

Additional Notes:


Reduces damage to 0 for 1 timeEdit

Name Max Stack/s
Reduces damage to 0 for 1 time 1 (Physical)
1 (Magic)


Targets with this buff are able to reduce either physical, magic, or both kinds of damage taken to 0 for one time.

Additional Notes:

  • Cannot be removed by any Status Buff-Removing Effects.
  • Can be ignored by enemy Monster attacks that Attack Type 001 Icon Attack Type 002 Icon deal a percent amount of damage, and attacks with Attack Type 003 Icon this icon.
  • Only one buff of each kind of damage can be active at a time, therefore one active buff cannot be stacked with another same buff, but it can be stacked with Reduces damage to 0 for 2 times buffs.
    • The following Monster Gear Skills have this buff:
Monster Gear Skill Effect
Gear-Peliasa's Mementomin Icon Peliasa's Mementomin Memento Power Reduces physical damage taken by all allies to 0 for 1 time.
Gear-Peliasa Icon Peliasa
Gear-Peliasa, Iota Icon Peliasa, Iota
Code: Iota Reduces physical damage taken to 0 for 1 time.
Gear-Benkei Icon Benkei
Gear-Loyal Benkei Icon Loyal Benkei
Gear-Benkei, Pure Devotion Icon Benkei, Pure Devotion
Strategic Strike Reduces physical or magic damage taken by all allies to 0 for 1 time.
Gear-Crow Tengu Icon Crow Tengu
Gear-Kurama Tengu Icon Kurama Tengu
Shelter of the Heavens Reduces physical or magic damage taken by all allies to 0 for 1 time.
Gear-Athena Icon Athena
Gear-Athena, Light of Grace Icon Athena, Light of Grace
Light of Lithe Reduces physical or magic damage taken by all allies to 0 for 1 time.
Gear-Yukino, First Flower Icon Yukino, First Flower
Gear-Yukino, Heavenly Beauty Icon Yukino, Heavenly Beauty
Oiran Ashes Reduces physical OR magic damage taken by all allies to 0 for 1 time.
Gear-Nereusa's Mementomin Icon Nereusa's Mementomin Memento Power Reduces magic damage taken by all allies to 0 for 1 time.
Gear-Nereusa Icon Nereusa
Gear-Nereusa, Lambda Icon Nereusa, Lambda
Code: Lambda Reduces magic damage taken to 0 for 1 time.
Gear-調査兵団・エルヴィン Icon 調査兵団・エルヴィン
Gear-調査兵団団長・エルヴィン Icon 調査兵団団長・エルヴィン
君には何が見える? Reduces physical or magic damage taken by all allies to 0 for 1 time.


Reduces damage to 0 for 2 timesEdit

Name Max Stack/s
Reduces damage to 0 for 2 times 1
Battle Effects
Battle-Shield of Steel Effect (Shield of Steel)


Targets with this buff are able to reduce either physical, magic, or both kinds of damage taken to 0 for two times. Certain Skills with this buff have a visible barrier effect in front of their targets.

Additional Notes:

  • Cannot be removed by any Status Buff-Removing Effects.
  • Can be ignored by enemy Monster attacks that Attack Type 001 Icon Attack Type 002 Icon deal a percent amount of damage, and attacks with Attack Type 003 Icon this icon.
  • Cannot be stacked with another Reduces damage to 0 for 2 times buff, but can be stacked with Reduces damage to 0 for 1 time buffs.
    • The following Monster Gear Skills have this buff:
Monster Gear Skill Effect
Gear-Yuria Icon Yuria
Gear-Yuria, Bride of Dawn Icon Yuria, Bride of Dawn
Pure White Reduces physical and magic damage received by all allies to 0 for 2 times.
Gear-Aizen Icon Aizen
Gear-Dark God Aizen Icon Dark God Aizen
Shield of Steel Reduces physical or magic damage taken by all allies to 0 for 2 times.


WardEdit

Name Max Stack/s
Ward /
Fortitude
1
Battle Effects
Battle-Ward Effect
Official Help Page


Targets with this buff are able to survive hits that will normally reduce their HP to 0 and instead reduce their HP to 1. Multiple-hit Abilities can still defeat a target with this buff when receiving additional hits after the buff has been used on prior damage. Targets with this buff have glowing red aura beneath them.

For a list of Gear Skills and Monster Gear Skills that has Ward, see:


Additional Notes:


Cooldown Time ReductionEdit

Name Max Stack/s
Cooldown Time Reduction /
Ability Cooldown Time Reduction
5 (50%)
Battle Effects
Battle-Cooldown Time Reduction Effect
Official Help Page


Targets with this buff will have their cooldown times on certain Abilities reduced by a set percentage. Cooldown times reduced will be rounded up to the nearest whole number. The cooldown time for the affected Ability will be displayed in yellow. Cooldown times for Abilities that cannot have their cooldown times reduced and Abilities with countdown times that won't change after the reduction calculation has taken place will not be displayed in yellow.

Additional Notes:

All Class-Soldier Icon Soldier Class-Lancer Icon Lancer
Class-Archer Icon Archer Class-Mage Icon Mage Class-Cleric Icon Cleric


Healing Power IncreaseEdit

Battle Icons Name Max Stack/s
Battle-Healing Power Increase Left Icon Battle-Healing Power Increase Right Icon Healing Power Increase 5 (50%)


Each stack of this buff increases the amount of HP the target can heal with their Healing Abilities by 10%.

Additional Notes:


Counter HealEdit

Name Max Stack/s
Counter Heal 1
Battle Effects
Battle-Counter Heal Effect
Official Help Page


Targets with this buff recover a set amount of HP each time they receive damage.

Additional Notes:


HateEdit

Battle Icons Name Max Stack/s
Battle-Hate Left Icon Battle-Hate Right Icon Hate 3
Official Help Page


Targets with this buff will be targeted by CPU enemies more.

Additional Notes:


A.T. FieldEdit

Name Max Stack/s
A.T. Field 1 (60% Maximum HP)(50,000 HP)
Battle Effects
Battle-A.T. Field Effect


Targets with this buff create a barrier against damage for 60% of the player's max HP (up to 50,000 HP). Once the total damage against the barrier reaches 60% of the player's HP, the effect is removed. Damage-reducing, reflection, and nullifying effects do not take effect on the barrier.

Additional Notes:


FrenzyEdit

Name Max Stack/s
Frenzy 1
Battle Effects
Battle-Frenzy 001 Effect Battle-Frenzy 002 Effect Battle-Piercer 002 Effect
Official Help Page


Targets in a frenzy state will have the below effects applied for a set period of time.

For a list of Monster Gear Skills that has Frenzy, see:


Additional Notes:


ConcentrationEdit

Not to be confused with Ability-Concentrate Icon Concentrate, the Class-Mage Icon Mage Ability.

Battle Icons Name Max Stack/s
(?) Battle-Concentration Right Icon Concentration 3
Battle Effects
Battle-Concentration Effect
Official Help Page


Targets with this buff will have the activation chances of their damage reduction and damage reflection Gear Skills in their Main Gear Slots boosted.

Additional Notes:


BeastEdit

Name Max Stack/s
Beast /
Beast state
1 (Ward)
8 (80%, ATK and MATK Increase)
Battle Effects
Battle-Beast Effect
Official Help Page


Targets in a beast state will have the below effects applied for a set period of time.

If buffs are already in effect, Beast effects will be added on top.

For a list of Monster Gear Skills that has Beast, see:


Additional Notes:


ElevateEdit

Battle Icons Name Max Stack/s
Battle-Elevate Left Icon Battle-Elevate Right Icon Elevate /
Elevation
5
Official Help Page


Targets with this buff will have the activation chances of the Gear Skills in their Main Gear Slots that increase damage or healing effects boosted. Each stack of this buff boosts the activation chances by 10%.

For a list of Monster Gear Skills that has Elevate, see:


Additional Notes:


AwakeningEdit

Name Max Stack/s
Awakening /
Awaken
1
Battle Effects
Battle-Awakening 001 Effect
Official Help Page


When the player's HP drops to 60% or lower, Awakening activates for 60 seconds. If the player's HP is already at 60% or lower, awakening will activate immediately. Targets with this buff will have the below effects applied for a set period of time.

For a list of Monster Gear Skills that has Awakening, see:


Additional Notes:


Life DrainEdit

Battle Icons Name Max Stack/s
Battle-Life Drain Left Icon Battle-Life Drain Right Icon Life Drain 2 (20%) [1]
Official Help Page


Targets with each stack of this buff will have their next attacks heal their HP by 10% of the damage dealt for the entire duration of the buff.

Additional Notes:

PiercerEdit

Name Max Stack/s
Piercer 1
Battle Effects
Battle-Piercer 001 Left Effect Battle-Piercer 001 Right Effect Battle-Piercer 002 Effect
Official Help Page


Targets with this buff will ignore the damage reduction and damage reflection of their enemies upon dealing damage using an attack Ability.

Additional Notes:


ResurrectionEdit

Name Max Stack/s
Resurrection 1
Battle Effects
120x120px
Official Help Page


Targets with this buff are able to survive hits that will normally reduce their HP to 0 and instead recover their max HP by 60%. Multiple-hit Abilities can still defeat a target with this buff when receiving additional hits after the buff has been used on prior damage. The effect is only valid once each time it is cast. Targets with this buff have more glowing red aura beneath them.

For a list of Monster Gear Skills that has Resurrection, see:


Additional Notes:

  • Cannot be removed by any Status Buff-Removing Effects.
  • Resurrection and Ward cannot be stacked with each other.
    • Resurrection will override Ward if Ward is currently applied to targets. Contrarily, Ward cannot override Resurrection if cast after it.


Einzebern's AlchemyEdit

Name Max Stack/s
Einzebern's Alchemy 8 (ATK Increase)
8 (DEF Increase)
8 (MATK Increase)
8 (MDEF Increase)


Targets with this buff will have all of their stats increased by 40%, and their Cost Recovery Speed increased.

For a list of Monster Gear Skills that has Einzebern's Alchemy, see:


Additional Notes:


Senpai♪Edit

Name Max Stack/s
Senpai♪ 8 (ATK Increase)
8 (DEF Increase)
8 (MATK Increase)
8 (MDEF Increase)
8 (Constant Heal)
(?) (Decreases Physical Ability Power Received)
(?) (Decreases Magic Ability Power Received)


Targets with this buff will have the below effects applied for a set period of time.

For a list of Monster Gear Skills that has Senpai♪, see:


Additional Notes:


Tohsaka's MagicEdit

Name Max Stack/s
Tohsaka's Magic 8 (ATK Increase)
8 (DEF Increase)
8 (MATK Increase)
8 (MDEF Increase)
3 (Elevate)


Targets with this buff will have the Elevate buff applied on them, and have all of their stats increased by 30%.

For a list of Monster Gear Skills that has Tohsaka's Magic, see:


Additional Notes:


Hero King's AuthorityEdit

Name Max Stack/s
Hero King's Authority 8 (ATK Increase)
8 (DEF Increase)
8 (MATK Increase)
8 (MDEF Increase)
4 (Physical Ability Power Increase)
4 (Magic Ability Power Increase)


Targets with this buff will have the below effects applied for a set period of time.

For a list of Monster Gear Skills that has Hero King's Authority, see:


Additional Notes:

  • Its All Stats Increase, Physical Ability Power Increase, and Magic Ability Power Increase can be removed by regular Status Buff-Removing Effects.


King's NobilityEdit

Name Max Stack/s
King's Nobility 10 (Status Ailment Resistance Increase)


Targets with this buff will have their Status Debuffs removed and have their Status Ailment Resistance increased by 40%.

For a list of Monster Gear Skills that has King's Nobility, see:


Additional Notes:


Justice's AdvocateEdit

Name Max Stack/s
Justice's Advocate 1 (Ward)
8 (Constant Heal)


Targets with this buff will have the Ward and 10% Constant Heal buffs applied on them.

For a list of Monster Gear Skills that has Justice's Advocate, see:


Additional Notes:


KismetEdit
Name Max Stack/s
Kismet 1
Official Help Page

Targets affected by Kismet removes certain status debuffs, takes their stacks and remaining duration, and converts them into their corresponding buff counterparts.

For a list of Monster Gear Skills that has Kismet, see:


Additional Notes:

  • As it is applied instantaneously onto targets, it cannot by removed by any Removing Effects, but the debuffs that are converted into buffs can be removed by regular Status Buff-Removing Effects.
  • Does the opposite of Karma.
Affected Status Debuffs Corresponding Status Buffs
ATK Down ATK Increase
DEF Down DEF Increase
MATK Down MATK Increase
MDEF Down MDEF Increase
Critical Hit Chance Down Critical Hit Chance Increase
Physical Damage Down Physical Ability Power Increase
Magic Damage Down Magic Ability Power Increase
Status Ailment Resistance Down Status Ailment Resistance Increase
Critical Hit Damage Down Critical Hit Damage Increase
Cost Speed Recovery Down Cost Recovery Speed Increase
Attack Speed Down Attack Speed Increase


Decreases Ability Power ReceivedEdit

Decreases Ability Power Received are Status Buffs that decrease the Ability Power of Abilities used on the target.

For a list of Decreases Ability Power Received buffs and more information about them, see:


Element Advantage BoostsEdit

Element Advantage Boost are Status Buffs that increase the damage inflicted on monsters that the players' element are strong against with all Abilities except Unison Attacks. All Element Advantage Boost buffs can be stacked for up to 10 times, not counting the Elemental Attack given by Weapon and Monster Gear.

Damage increases from elemental advantage boosts will be increased by ATK and/or MATK raising boosts as these will be factored in first raising the base.

For a list of Element Advantage Boost buffs and more information about them, see:


Limit BreaksEdit

Limit Break are Status Buffs that raise the limit on the effects of certain buffs. Limit Break on its own does not affect stats nor does it provide the buff it raises the limit on. The effects of this buff cannot be stacked.

For a list of Limit Break buffs and more information about them, see:


Japanese Version Only Status BuffsEdit

Gear-Flag of Japan Render
This Article or File contains content that is currently exclusive to the Japanese version of Unison League, and has not yet been released onto the global version of the game.

Some of the information may be inaccurate or is likely to change, and it is currently unknown whether or not the content will be released into the global version of the game.


花鳥風月Edit

Name Max Stack/s
花鳥風月
Unofficial Translation: Beauties of Nature
5 (Elevation)


Targets with this buff will have the activation chances of the Gear Skills in their Main Gear Slots that increase damage or healing effects boosted by 10%.

For a list of Monster Gear Skills that has 花鳥風月, see:


Additional Notes:

  • Cannot be removed by any Status Buff-Removing Effects.
  • The activation chance boost is additive. For example, a Skill with a 20% Main Slot activation chance would be increased to 50% with Elevate. [2]


Status Buff-Removing EffectsEdit

Some status buffs can be removed by certain Abilities and Monster Gear Skills. Some buffs can also be overridden by its corresponding inverse Status Debuff, depending on the amount of buff stacks a target has and the amount of debuff stacks applied to the same target. Note that certain buffs cannot be removed through normal means, and may require specific Abilities and Skills to eliminate them from a target.

For a list of Monster Gear Skills that are able to remove Buffs, see:


The following are a list of Abilities that are able to remove Buffs.

Ability
Name Class Notes
Ability-Balancing Icon Balancing Class-Archer Icon Archer
Ability-Inertial Force Icon Inertial Force Class-Mage Icon Mage only Allies and Enemies only


External LinksEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Help - Buffs - Buff Limits
  2. 2.0 2.1 Lancer 103 - The Art of Basic Breaking (Comment #52.2) - Ateam Forum



Contents:


Status DebuffsEdit

Status DebuffsEdit

Stat ReductionEdit

Stat Reduction are Status Debuffs that will have the stat values of the target reduced.

For a list of Stat Reduction debuffs and more information about them, see:


Status Ailment Resistance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Status Ailment Resistance Reduction Left Icon Battle-Status Ailment Resistance Reduction Right Icon Status Ailment Resistance Reduction /
Status Ailment Resistance Down
10 (100%)


Targets with each stack of this debuff will have their status ailment resistance reduced by 10%.

Additional Notes:


Critical Hit Chance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Chance Reduction Left Icon Battle-Critical Hit Chance Reduction Right Icon Critical Hit Chance Reduction /
Critical Hit Chance Decrease /
Critical Hit Chance Down
5 (50%)


Targets with each stack of this debuff will have their chances to land critical blows decreased by 10%.

Additional Notes:


BreakEdit

Battle Effects Name Max Stack/s
Battle-Break 001 Effect Break MAX CHAIN!!


Occurs when target receives a certain amount of damage, a hidden value based on the amount of Break Counters given from an attack. Lancer's Ability-Pierce Icon Pierce, Ability-Sting Icon Sting, Ability-Savage Sting Icon Savage Sting, Ability-Double Sting Icon Double Sting, and Ability-Severe Sting Icon Severe Sting have bonus to Break infliction, which is further boosted from the Heart of the Spear skill (Heart of the Sting for Ability-Double Sting Icon Double Sting), or Enforcer Testament (works for all attacks, not just the Stings). Ability-Break Attack Icon Break Attack also has bonus to Break, but the boost is significantly smaller than the other Sting skills.

Attacks on the inflicted target deal damage to the target with 80% DEF and MDEF penetration for monsters (as if the monster had 20% of its DEF and MDEF stats), and 20% penetration for players, stacking with other debuffs.[1] Consecutive attacks to the inflicted target causes a chain, refilling Unison gauges faster (up to 13% Unison fill at Max Chain). Only one target from each side can have this debuff at a time.

Additional Notes:


Physical Ability Power ReductionEdit

Battle Icons Name Max Stack/s
Battle-Physical Ability Power Reduction Left Icon Battle-Physical Ability Power Reduction Right Icon Physical Ability Power Reduction /
Physical Damage Down
4 (40%)


Targets with each stack of this debuff will have their physical Ability Power reduced by 10% (10 Ability Power).

Additional Notes:


Magic Ability Power ReductionEdit

Battle Icons Name Max Stack/s
Battle-Magic Ability Power Reduction Left Icon Battle-Magic Ability Power Reduction Right Icon Magic Ability Power Reduction /
Magic Damage Down
4 (40%)


Targets with each stack of this debuff will have their magic Ability Power reduced by 10% (10 Ability Power).

Additional Notes:


KarmaEdit

Name Max Stack/s
Karma 1

Targets affected by Karma removes certain status buffs, takes their stacks and remaining duration, and converts them into their corresponding debuff counterparts.

For a list of Monster Gear Skills that has Karma, see:


Additional Notes:

  • As it is applied instantaneously onto targets, it cannot by removed by any Removing Effects, but the buffs that are converted into debuffs can be removed by regular Status Debuff-Removing Effects.
  • Does the opposite of Kismet.
  • Any Status Buffs with stacks increased by Limit Break will be converted into their maximum stacks without Limit Break.
Affected Status Buffs Corresponding Status Debuffs
ATK Increase ATK Down
DEF Increase DEF Down
MATK Increase MATK Down
MDEF Increase MDEF Down
Critical Hit Chance Increase Critical Hit Chance Down
Critical Hit Damage Increase Critical Hit Damage Down
Physical Ability Power Increase Physical Damage Down
Magic Ability Power Increase Magic Damage Down
Status Ailment Resistance Increase Status Ailment Resistance Down


Increases Ability Power ReceivedEdit

Increases Ability Power Received are Status Debuffs that increase the Ability Power of Abilities used on the target.

For a list of Increases Ability Power Received debuffs and more information about them, see:


Special Status DebuffsEdit

Special status debuffs cannot be removed by regular Status Debuff-Removing Effects, but can be removed by Special Status Debuff-Removing Effects. Some special debuffs can also be reversed by Kismet.


Cost Recovery Speed ReductionEdit

Battle Icons Name Max Stack/s
Battle-Cost Recovery Speed Reduction Left Icon Battle-Cost Recovery Speed Reduction Right Icon Cost Recovery Speed Reduction /
Action Speed Reduction /
Cost Speed Recovery Down
6 (60%)


Each stack of this special debuff reduces the rate of Cost recovery by 10%.

Additional Notes:


Critical Hit Damage ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Damage Reduction Left Icon Battle-Critical Hit Damage Reduction Right Icon Critical Hit Damage Reduction /
Critical Hit Decrease /
Critical Hit Damage Down
(?) ((?)%)


Each stack of this special debuff reduces damage done by critical hits by 10%.

Additional Notes:


Removing Status DebuffsEdit

Status Debuff-Removing EffectsEdit

Some status debuffs can be removed by certain Abilities and Monster Gear Skills. Some debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of debuff stacks a target has and the amount of buff stacks applied to the same target.

For a list of Monster Gear Skills that are able to remove Debuffs, see:


The following are a list of Abilities that are able to remove Debuffs.

Ability
Name Class Notes
Ability-Sacred Hand Icon Sacred Hand Class-Soldier Icon Soldier only Self and adjacent Allies only
Ability-Battleshout Icon Battleshout Class-Soldier Icon Soldier only Self only
Ability-Heroic Spirit Icon Heroic Spirit Class-Soldier Icon Soldier only
Ability-Purifying Wind Icon Purifying Wind Class-Archer Icon Archer only Self only
Ability-Inertial Force Icon Inertial Force Class-Mage Icon Mage only Allies and Enemies only
Ability-Purifying Light Icon Purifying Light Class-Cleric Icon Cleric
Ability-Purification Icon Purification Class-Cleric Icon Cleric only
Ability-Cleanse Healing Icon Cleanse Healing Class-Cleric Icon Cleric only Up to three targets only
Ability-Arc Heal Icon Arc Heal Class-Cleric Icon Cleric only One target only


Special Status Debuff-Removing EffectsEdit

Special status debuffs can't be removed by Status Debuff-Removing Effects, but can be removed by other certain Abilities. Some special debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of special debuff stacks a target has and the amount of buff stacks applied to the same target. Some special debuffs can also be reversed by Kismet.

The following are a list of Abilities that are able to remove Special Debuffs.

Ability
Name Class Notes
Ability-Purification Icon Purification Class-Cleric Icon Cleric only


External LinksEdit

  1. Testing the Effects of Break and DEF Debuffs by LaconicLeaf - Ateam Forum



Contents:


Status AilmentsEdit

Status AilmentsEdit

PoisonEdit

Battle Icons Name Max Stack/s
Battle-Poison Left Icon Battle-Poison Right Icon Poison 8 (40%)
Battle Effects
Battle-Poison Effect


Upon inflicting to a target, each stack of this ailment deals 5% of the target's current HP every 5 seconds.

Additional Notes:


ParalysisEdit

Battle Icons Name Max Stack/s
Battle-Paralysis Left Icon Battle-Paralysis Right Icon Paralysis 4
Battle Effects
Battle-Paralysis 001 Effect Battle-Paralysis 002 Effect


Upon inflicting to a target, this ailment gives a chance for any of the target's abilities and actions to suddenly cancel while still activating their ability/action's cooldown, but consuming no cost. Each stack of this ailment increases the likelihood of action cancellation.

Additional Notes:


ConfusionEdit

Battle Icons Name Max Stack/s
Battle-Confusion Left Icon Battle-Confusion Right Icon Confusion 3
Battle Effects
Battle-Confusion 001 Effect Battle-Confusion 002 Effect


Upon inflicting to a target, this ailment gives all abilities and actions targeted at enemies a chance to heal the target instead, turning the ability/action into a Confused Heal, and all abilities and actions targeted at allies to damage the target instead, turning the ability/action into a Confused Attack. Each stack of this ailment increases the likelihood of each effect. When this ailment activates, 5 Cost is consumed for that ability/action.

Additional Notes:


Prohibit UnisonEdit

Name Max Stack/s
Prohibit Unison 1
Battle Effects
Battle-Prohibit Unison Effect


Upon inflicting to a target before a Unison Chance, this ailment prohibits the target to activate or participate in a Unison Chance for the duration of the effect. Targets that participate in a Unison Chance and are afflicted by this ailment before being able to summon their Monster won't be able to do so, and will have their Unison Gauges depleted at the end of the Unison Chance/Attack.

Additional Notes:

  • Can be removed by regular Status Ailment-Removing Effects.
    • Targets that have their Prohibit Unison removed before their turn sequence in the Unison Chance will be able to participate in the Unison.
    • Targets that have their Prohibit Unison removed after their turn sequence in the Unison Chance will still have their Unison Gauge depleted.
  • In Battle Colosseum, if a target's Monster participated in a Unison Chance and is afflicted with Prohibit Unison afterwards, that target's Monster Element will not count towards the possible Unison Attack.
    • However, if their Prohibit Unison is removed right before their team's Unison Attack, their Element will count towards the Unison Attack.


BlindEdit

Battle Icons Name Max Stack/s
Battle-Blind Left Icon Battle-Blind Right Icon Blind 5 (50%)
Battle Effects
Battle-Blind Effect


Upon inflicting to a target, this ailment gives all abilities and actions a chance to miss except for non-damaging abilities/actions. It also reduces a target's chance to land critical hits. Each stack of this ailment increases the likelihood of an ability/action to miss.

Additional Notes:


CurseEdit

Name Max Stack/s
Curse 1
Battle Effects
Battle-Curse Effect


Targets afflicted with this ailment cannot receive any healing for the duration of the effect. This includes Abilities, Buffs, and Unison Attacks that heal the cursed target. The floating skulls surrounding the targets indicate the presence of this ailment.

Additional Notes:

  • Can be removed by regular Status Ailment-Removing Effects.
    • Ailment-Removing Effects with healing will still have its healing negated by Curse before the removal of the ailment.
  • Enemy monsters can also be affected by this Status Ailment.
  • Can nullify the effects of Continued Healing buffs.


BleedEdit

Battle Icons Name Max Stack/s
Battle-Bleed Left Icon Battle-Bleed Right Icon Bleed 2 (20%)
Battle Effects
Battle-Bleed Effect


Upon inflicting to a target, each stack of this ailment deals 10% of the target's current HP every 3 seconds. Damage inflicted by this ailment cannot be reduced using Abilities. The red bubbly aura surrounding the targets also indicate the presence of this ailment.

Additional Notes:

  • Enemy monsters can also be affected by this Status Ailment.


DespairEdit

Battle Icon Name Max Stack/s
Battle-Despair Icon Despair 1
Battle Effects
Battle-Despair Effect


Targets with this ailment will have their Unison gauge decreased instead of increased when Unison gauge-boosting Abilities are used on them. An icon of a blue arrow pointing downwards appear both on the affected target's Unison gauge and Unison button.

Additional Notes:

  • Unison gauge increases from Break bonuses or upon receiving damage are not affected by this ailment.
  • The following Abilities are affected by Despair:


Psychological ContaminationEdit

Name Max Stack/s
Psychological Contamination 1
Battle Effects
Battle-Psychological Contamination 001 Effect Battle-Psychological Contamination 002 Effect


Psychologically contaminated targets will be unable to use 1 - 3 of the Abilities they have for a set period of time. The number of Abilities targets cannot use are decided by probability. Reapplying the ailment to the same target will extend the duration of the blocked Abilities. An indicator is shown on blocked abilities.

Additional Notes:


Japanese Version Only Status AilmentsEdit

Gear-Flag of Japan Render
This Article or File contains content that is currently exclusive to the Japanese version of Unison League, and has not yet been released onto the global version of the game.

Some of the information may be inaccurate or is likely to change, and it is currently unknown whether or not the content will be released into the global version of the game.


瘴気Edit

Battle Icons Name Max Stack/s
Battle-瘴気 Left Icon Battle-瘴気 Right Icon 瘴気
Unofficial Translation: Miasma
3
10 (Status Ailment Resistance Reduction)
Battle Effects
Battle-瘴気 Effect


Upon inflicting to a target, each stack of this ailment deals 10% of the target's current HP every 2.5 seconds. Additionally, the target's Status Ailment Resistance is reduced by 50%. Damage inflicted by this ailment cannot be reduced using Abilities. The purple bubbly aura surrounding the targets also indicate the presence of this ailment.

For a list of Monster Gear Skills that has 瘴気, see:


Additional Notes:


Status Ailment-Removing EffectsEdit

Some status ailments can be removed by certain Abilities and Monster Gear Skills. Some Defensive Gear Skills like the Null Paralysis skill can nullify the application of status ailments to the target upon the skill's activation. Some Abilities, Class Traits, Shared Traits, and Skills, also raise a target's resistance to ailments, giving a chance to prevent their application to the target.

For a list of Monster Gear Skills that are able to remove Ailments, see:


The following are a list of Abilities that are able to remove Ailments.

Ability
Name Class Notes
Ability-Inflection Stance Icon Inflection Stance Class-Soldier Icon Soldier only Self only
Ability-Refresh Icon Refresh Class-Cleric Icon Cleric One target only
Ability-Recover Icon Recover Class-Cleric Icon Cleric One target only
Ability-Area Refresh Icon Area Refresh Class-Cleric Icon Cleric Up to three targets only
Ability-Cure Icon Cure Class-Cleric Icon Cleric One target only
Ability-Mass Refresh Icon Mass Refresh Class-Cleric Icon Cleric
Ability-Area Recovery Icon Area Recovery Class-Cleric Icon Cleric only Up to three targets only
Ability-Sakura Smiles Icon Sakura Smiles Class-Cleric Icon Cleric only One target only
Ability-Arc Heal Icon Arc Heal Class-Cleric Icon Cleric only One target only


Notes

  • The Status Buff & Debuffs section in the Help pages incorrectly call Status Ailments as Debuffs.
  • Gear-Banshee Icon Banshee and Gear-Nemain Icon Nemain's Winged Blessing Skill (Magic Ability Power Increase) formerly stacked indefinitely. As of a later update, the maximum AP increase was fixed at 40.
  • Previously, certain buffs and debuffs did not have an icon indicating their application to the target. These were changed in a later update, adding unique icons for them.

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