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Status Debuffs are special effects that create a lingering, temporary change to the affected target's stats. Debuffs refer to negative changes. Status Debuffs can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Debuffs can only be found on specific Monsters. Most Status Debuffs are afflicted by various player or enemy monster abilities. All Status Debuffs are removed upon the completion of Quests and Battles.



Contents:


Status DebuffsEdit

Status DebuffsEdit

Stat ReductionEdit

Stat Reduction are Status Debuffs that will have the stat values of the target reduced.

For a list of Stat Reduction debuffs and more information about them, see:


Status Ailment Resistance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Status Ailment Resistance Reduction Left Icon Battle-Status Ailment Resistance Reduction Right Icon Status Ailment Resistance Reduction /
Status Ailment Resistance Down
10 (100%)


Targets with each stack of this debuff will have their status ailment resistance reduced by 10%.

Additional Notes:


Critical Hit Chance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Chance Reduction Left Icon Battle-Critical Hit Chance Reduction Right Icon Critical Hit Chance Reduction /
Critical Hit Chance Decrease /
Critical Hit Chance Down
5 (50%)


Targets with each stack of this debuff will have their chances to land critical blows decreased by 10%.

Additional Notes:


BreakEdit

Battle Effects Name Max Stack/s
Battle-Break 001 Effect Break MAX CHAIN!!


Occurs when target receives a certain amount of damage, a hidden value based on the amount of Break Counters given from an attack. Lancer's Ability-Pierce Icon Pierce, Ability-Sting Icon Sting, Ability-Savage Sting Icon Savage Sting, Ability-Double Sting Icon Double Sting, and Ability-Severe Sting Icon Severe Sting have bonus to Break infliction, which is further boosted from the Heart of the Spear skill (Heart of the Sting for Ability-Double Sting Icon Double Sting), or Enforcer Testament (works for all attacks, not just the Stings). Ability-Break Attack Icon Break Attack also has bonus to Break, but the boost is significantly smaller than the other Sting skills.

Attacks on the inflicted target deal damage to the target with 80% DEF and MDEF penetration for monsters (as if the monster had 20% of its DEF and MDEF stats), and 20% penetration for players, stacking with other debuffs.[1] Consecutive attacks to the inflicted target causes a chain, refilling Unison gauges faster (up to 13% Unison fill at Max Chain). Only one target from each side can have this debuff at a time.

Additional Notes:


Physical Ability Power ReductionEdit

Battle Icons Name Max Stack/s
Battle-Physical Ability Power Reduction Left Icon Battle-Physical Ability Power Reduction Right Icon Physical Ability Power Reduction /
Physical Damage Down
4 (40%)


Targets with each stack of this debuff will have their physical Ability Power reduced by 10% (10 Ability Power).

Additional Notes:


Magic Ability Power ReductionEdit

Battle Icons Name Max Stack/s
Battle-Magic Ability Power Reduction Left Icon Battle-Magic Ability Power Reduction Right Icon Magic Ability Power Reduction /
Magic Damage Down
4 (40%)


Targets with each stack of this debuff will have their magic Ability Power reduced by 10% (10 Ability Power).

Additional Notes:


KarmaEdit

Name Max Stack/s
Karma 1

Targets affected by Karma removes certain status buffs, takes their stacks and remaining duration, and converts them into their corresponding debuff counterparts.

For a list of Monster Gear Skills that has Karma, see:


Additional Notes:

  • As it is applied instantaneously onto targets, it cannot by removed by any Removing Effects, but the buffs that are converted into debuffs can be removed by regular Status Debuff-Removing Effects.
  • Does the opposite of Kismet.
  • Any Status Buffs with stacks increased by Limit Break will be converted into their maximum stacks without Limit Break.
Affected Status Buffs Corresponding Status Debuffs
ATK Increase ATK Down
DEF Increase DEF Down
MATK Increase MATK Down
MDEF Increase MDEF Down
Critical Hit Chance Increase Critical Hit Chance Down
Critical Hit Damage Increase Critical Hit Damage Down
Physical Ability Power Increase Physical Damage Down
Magic Ability Power Increase Magic Damage Down
Status Ailment Resistance Increase Status Ailment Resistance Down


Increases Ability Power ReceivedEdit

Increases Ability Power Received are Status Debuffs that increase the Ability Power of Abilities used on the target.

For a list of Increases Ability Power Received debuffs and more information about them, see:


Special Status DebuffsEdit

Special status debuffs cannot be removed by regular Status Debuff-Removing Effects, but can be removed by Special Status Debuff-Removing Effects. Some special debuffs can also be reversed by Kismet.


Cost Recovery Speed ReductionEdit

Battle Icons Name Max Stack/s
Battle-Cost Recovery Speed Reduction Left Icon Battle-Cost Recovery Speed Reduction Right Icon Cost Recovery Speed Reduction /
Action Speed Reduction /
Cost Speed Recovery Down
6 (60%)


Each stack of this special debuff reduces the rate of Cost recovery by 10%.

Additional Notes:


Critical Hit Damage ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Damage Reduction Left Icon Battle-Critical Hit Damage Reduction Right Icon Critical Hit Damage Reduction /
Critical Hit Decrease /
Critical Hit Damage Down
(?) ((?)%)


Each stack of this special debuff reduces damage done by critical hits by 10%.

Additional Notes:


Removing Status DebuffsEdit

Status Debuff-Removing EffectsEdit

Some status debuffs can be removed by certain Abilities and Monster Gear Skills. Some debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of debuff stacks a target has and the amount of buff stacks applied to the same target.

For a list of Monster Gear Skills that are able to remove Debuffs, see:


The following are a list of Abilities that are able to remove Debuffs.

Ability
Name Class Notes
Ability-Sacred Hand Icon Sacred Hand Class-Soldier Icon Soldier only Self and adjacent Allies only
Ability-Battleshout Icon Battleshout Class-Soldier Icon Soldier only Self only
Ability-Heroic Spirit Icon Heroic Spirit Class-Soldier Icon Soldier only
Ability-Purifying Wind Icon Purifying Wind Class-Archer Icon Archer only Self only
Ability-Inertial Force Icon Inertial Force Class-Mage Icon Mage only Allies and Enemies only
Ability-Purifying Light Icon Purifying Light Class-Cleric Icon Cleric
Ability-Purification Icon Purification Class-Cleric Icon Cleric only
Ability-Cleanse Healing Icon Cleanse Healing Class-Cleric Icon Cleric only Up to three targets only
Ability-Arc Heal Icon Arc Heal Class-Cleric Icon Cleric only One target only


Special Status Debuff-Removing EffectsEdit

Special status debuffs can't be removed by Status Debuff-Removing Effects, but can be removed by other certain Abilities. Some special debuffs can also be overridden by its corresponding inverse Status Buff, depending on the amount of special debuff stacks a target has and the amount of buff stacks applied to the same target. Some special debuffs can also be reversed by Kismet.

The following are a list of Abilities that are able to remove Special Debuffs.

Ability
Name Class Notes
Ability-Purification Icon Purification Class-Cleric Icon Cleric only


External LinksEdit

  1. Testing the Effects of Break and DEF Debuffs by LaconicLeaf - Ateam Forum

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