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Status Debuffs are special effects that create a lingering, temporary change to the affected target's stats. Debuffs refer to negative changes. Status Debuffs can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Debuffs can only be found on specific Monsters. Most Status Debuffs are afflicted by various player or enemy monster abilities. All Status Debuffs are removed upon the completion of Quests and Battles.



Contents:


Status DebuffsEdit

Status DebuffsEdit

Status Ailment Resistance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Status Ailment Resistance Reduction Left Icon Battle-Status Ailment Resistance Reduction Right Icon Status Ailment Resistance Reduction /
Status Ailment Resistance Down
10 (100)


Targets with each stack of this debuff will have their status ailment resistance reduced by 10.

For a list of Monster Gear Skills that has Status Ailment Resistance Reduction, see:


Additional Notes:


Critical Hit Chance ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Chance Reduction Left Icon Battle-Critical Hit Chance Reduction Right Icon Critical Hit Chance Reduction /
Critical Hit Chance Decrease /
Critical Hit Chance Down
5 (50%)


Targets with each stack of this debuff will have their chances to land critical blows decreased by 10%.

Additional Notes:


BreakEdit

Battle Effects Name Max Stack/s
Battle-Break 001 Effect Break MAX CHAIN!!


Occurs when target receives a certain amount of damage, a hidden value based on the amount of Break Counters given from an attack. Many Lancer Abilities have bonus to Break infliction, which is further boosted by Gear Skills like Heart of the Spear, Heart of the Sting, Enforcer Testament (works for all attacks, not just the Stings), and etc.

Attacks on the inflicted target deal damage to the target with 80% DEF and MDEF penetration for monsters (as if the monster had 20% of its DEF and MDEF stats), and 20% penetration for players, stacking with other debuffs.[1] Consecutive attacks to the inflicted target causes a chain, refilling Unison gauges faster (up to 13% Unison fill at Max Chain). Only one target from each side can have this debuff at a time.

The following are a list of Abilities that can cause Break.

Ability
Name Class Break Amount With Combo Notes
Any no Break Bonus
attack Ability with
less than 100 AP
Any 1[2] N/A
Any no Break Bonus
attack Ability with
100-199 AP
(Includes Gear Skill procs)
Any 2[2] N/A
Any no Break Bonus
attack Ability with
200 or more AP
(Includes Gear Skill procs)
Any 3[2] N/A
Any no Break Bonus
Lancer attack Ability with
Enforcer Testament x1
Class-Lancer Icon Lancer only 40[2] N/A
Any no Break Bonus
Lancer attack Ability with
Enforcer Testament x2
Class-Lancer Icon Lancer only 80[2] N/A
Ability-Pierce Icon Pierce Class-Lancer Icon Lancer 5 N/A One Enemy
Ability-Sting Icon Sting Class-Lancer Icon Lancer 10 15 One Enemy
Ability-Savage Sting Icon Savage Sting Class-Lancer Icon Lancer 10 15 One Enemy
Ability-Break Thrust Icon Break Thrust Class-Lancer Icon Lancer only 10 N/A One Enemy
Ability-Double Sting Icon Double Sting Class-Lancer Icon Lancer only 30 40 One Enemy
Ability-Severe Sting Icon Severe Sting Class-Lancer Icon Lancer only 40 N/A One Enemy
Ability-Break Attack Icon Break Attack Class-Lancer Icon Lancer only 5[2] N/A One Enemy
Ability-Dragon Claw Icon Dragon Claw Class-Lancer Icon Lancer only N/A 30 One Enemy
Ability-Execution Spear Icon Execution Spear Class-Lancer Icon Lancer only 40 N/A One Enemy
Ability-Gluttony Spear Icon Gluttony Spear Class-Lancer Icon Lancer only 30 N/A One Enemy
Ability-Lunatic Dagger Icon Lunatic Dagger Class-Treasure Hunter Icon Treasure Hunter only 30 40 One Enemy


Additional Notes:


KarmaEdit

Name Max Stack/s
Karma 1

Targets affected by Karma removes certain status buffs, takes their stacks and remaining duration, and converts them into their corresponding debuff counterparts.

For a list of Monster Gear Skills that has Karma, see:


Additional Notes:

  • As it is applied instantaneously onto targets, it cannot by removed by any Removing Effects, but the buffs that are converted into debuffs can be removed by regular Status Debuff-Removing Effects.
  • Does the opposite of Kismet.
  • Any Status Buffs with stacks increased by Limit Break will be converted into their maximum stacks without Limit Break.
Affected Status Buffs Corresponding Status Debuffs
ATK Increase ATK Down
DEF Increase DEF Down
MATK Increase MATK Down
MDEF Increase MDEF Down
Critical Hit Chance Increase Critical Hit Chance Down
Critical Hit Damage Increase Critical Hit Damage Down
Physical Ability Power Increase Physical Damage Down
Magic Ability Power Increase Magic Damage Down
Status Ailment Resistance Increase Status Ailment Resistance Down


Stat ReductionEdit

Stat Reduction are Status Debuffs that will have the stat values of the target reduced.

For a list of Stat Reduction debuffs and more information about them, see:



Ability Power ReductionEdit

Ability Power Reduction are Status Debuffs that will have the Ability Power values of the target reduced.

For a list of Ability Power Reduction Debuffs and more information about them, see:



Increases Ability Power ReceivedEdit

Increases Ability Power Received are Status Debuffs that increase the Ability Power of Abilities used on the target.

For a list of Increases Ability Power Received debuffs and more information about them, see:



Special Status DebuffsEdit

Special status debuffs cannot be removed by regular Status Debuff-Removing Effects, but can be removed by Special Status Debuff-Removing Effects. Some special debuffs can also be reversed by Kismet.


Cost Recovery Speed ReductionEdit

Name Max Stack/s
Cost Recovery Speed Reduction /
Cost Speed Recovery Down
(?)
Battle Effects
File:Battle-Cost Recovery Speed Reduction Effect.png


Each stack of this special debuff reduces the rate of Cost recovery. The amount of Ability Cost will be displayed in blue for the duration of the debuff.

For a list of Monster Gear Skills that has Cost Recovery Speed Reduction, see:


Additional Notes:


Action Speed ReductionEdit

Battle Icons Name Max Stack/s
Battle-Cost Recovery Speed Reduction Left Icon Battle-Cost Recovery Speed Reduction Right Icon Action Speed Reduction /
Attack Speed Down
6 (60%)


Each stack of this special debuff reduces the Action Speed by 10%.

For a list of Monster Gear Skills that has Action Speed Reduction, see:


Additional Notes:


Critical Hit Damage ReductionEdit

Battle Icons Name Max Stack/s
Battle-Critical Hit Damage Reduction Left Icon Battle-Critical Hit Damage Reduction Right Icon Critical Hit Damage Reduction /
Critical Hit Decrease /
Critical Hit Damage Down
(?) ((?)%)


Each stack of this special debuff reduces damage done by critical hits by 10%.

For a list of Monster Gear Skills that has Critical Hit Damage Reduction, see:


Additional Notes:


Removing Status DebuffsEdit

For information about Removing Status Debuffs, see Remove Status Debuffs.


External LinksEdit

  1. Testing the Effects of Break and DEF Debuffs by LaconicLeaf - Ateam Forum
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Currently unconfirmed, based on Lancer 103 - The Art of Basic Breaking by LaconicLeaf.