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Royal Protector is the fifth Class from the Soldier Base Class and the second Class from the General Base Advanced Class.

With enough Skills, Abilities, Class Traits, and upon completing certain requirements, a Royal Protector can be promoted to Vanguard.


Conditions to Acquire[]


Sub Traits[]

As Royal Protectors, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Poison Mastery Poison Mastery Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. Archer Archer
Anti-Lancer Lv Anti-Lancer Lv.1 Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. Archer Archer
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Archer Archer
Hat Up Lv Hat Up Lv.1 Increases MDEF of Hat Gear by 3%. Archer Archer
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Anti-Soldier Lv Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Mage Mage
Burst Mastery Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Mage Mage
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Class Traits[]

Class Traits
A champion of the defensive arts, this Class is the tank of the team. Using extravagant swordsmanship and bearing heavy armor, the Royal Protector stands in the vanguard as a barrier from attacks.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 47,400 Proficiency is required in order to complete the Royal Protector Growth Ring.

Antagonize[]

Icon Name Type Cooldown COST Proficiency Proficiency
Antagonize
Antagonize
Abilities 6 12 3000
Details:
Ability Power 180. Attacks one enemy with physical damage that uses both ATK and DEF.
Added effect: Increases your own Unison gauge by 2, increases your status ailment resistance by 10 for 30 seconds, and increases your Aggro for 10 seconds.

Additional Notes:


Slash Up Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.1
Class Trait - - 1600
Details:
Increases ATK of Sword and Axe Gear by 2%.


Slash Up Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.2
Class Trait - - 1600
Details:
Increases ATK of Sword and Axe Gear by 3%.


Dual Impact[]

Icon Name Type Cooldown COST Proficiency Proficiency
Dual Impact
Dual Impact
Abilities 8 15 2400
Details:
Ability Power 130. Attacks one enemy twice with physical damage.
Added effect: Increases your character's ATK by 10% for 20 seconds.

Combos:
Combo effect: When used after Antagonize, deals physical damage with an Ability Power of 140 two times and increases the ATK boost added effect to 20%.

Additional Notes:


Counter Strike[]

Icon Name Type Cooldown COST Proficiency Proficiency
Counter Strike
Counter Strike
Abilities 8 5 2400
Details:
Receive 50% of damage taken by allies adjacent to yourself for 3 seconds. If you are attacked while this effect is active, you will deal Ability Power 250 physical damage to the attacker that ignores damage reduction and damage reflection once.

Additional Notes:


Critical Damage Up[]

Icon Name Type Cooldown COST Proficiency Proficiency
Critical Damage Up
Critical Damage Up
Class Trait - - 3200
Details:
Increases critical hit damage by 5%.


Slash Up Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.4
Class Trait - - 3200
Details:
Increases ATK of Sword and Axe Gear by 8%.


Slash Up Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Slash Up Lv
Slash Up Lv.3
Class Trait - - 4000
Details:
Increases ATK of Sword and Axe Gear by 5%.


Archer Defiance Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Archer Defiance Lv
Archer Defiance Lv.1
Class Trait - - 4000
Details:
Reduces Ability Power for Archer Class physical/magic attacks by 30.


Rage Slash[]

Icon Name Type Cooldown COST Proficiency Proficiency
Rage Slash
Rage Slash
Abilities 7 12 6000
Details:
Ability Power 160. Damages one enemy with physical damage that ignores damage reduction and damage reflection.

Additional Notes:


Battleshout[]

Icon Name Type Cooldown COST Proficiency Proficiency
Battleshout
Battleshout
Abilities 30 8 6000
Details:
Removes all debuffs from your character, increases ATK by 30% for 20 seconds, increases max HP by 30% for 20 seconds, and increases your Aggro for 20 seconds.
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Battleshout Battleshout Enchantment Jewel Enchantment Paths


DEF Plus Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
DEF Plus Lv
DEF Plus Lv.1
Shared Trait - - 10000
Details:
Increases DEF by 3,000.


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