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Class-Archer Icon

Marksman is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Archer Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become a Marksman and are able to unlock a new set of Skills.

With enough Skills, Abilities, Class Traits, and upon completing certain requirements a Marksman can be promoted to Sniper.



Marksman is the fourth Class from the Archer Base Class and the first Class from the Marksman Base Advanced Class.


Conditions to AcquireEdit


Sub TraitsEdit

As Marksmen, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Growth Ring-Trait 001 002 Icon Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Class-Lancer Icon Lancer
Growth Ring-Trait 013 002 Icon Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Class-Lancer Icon Lancer
Growth Ring-Trait 005 002 Icon Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Class-Lancer Icon Lancer
Growth Ring-Trait 001 002 Icon Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Class-Lancer Icon Lancer
Growth Ring-Trait 002 006 Icon Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Class-Mage Icon Mage
Growth Ring-Trait 010 006 Icon Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Class-Mage Icon Mage
Growth Ring-Trait 005 006 Icon Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Class-Mage Icon Mage
Growth Ring-Trait 002 006 Icon Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Class-Mage Icon Mage


Class TraitsEdit

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Marksman can handle itself with confidence in all situations.


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 22,700 Proficiency is required in order to complete the Marksman Growth Ring.

Imaginary ShotEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Imaginary Shot Icon
Imaginary Shot
Abilities 6 12 1500
Details:
Ability Power 80. Attacks an enemy five times randomly for physical damage or magic damage at success of 75 points.

Additional Notes:


Shot Up A Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 001 004 Icon
Shot Up A Lv.1
Class Trait - - 800
Details:
Increases ATK of Bow and Gun Gear by 2%.


Shot Up B Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 002 004 Icon
Shot Up B Lv.1
Class Trait - - 800
Details:
Increases MATK of Bow and Gun Gear by 2%.


Poem of the SpiritsEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Poem of the Spirits Icon
Poem of the Spirits
Abilities 30 20 1200
Details:
Increases the DEF and MDEF of all allies by 20% for 60 seconds and heals all allies for 5% of max HP every 5 seconds for 30 seconds.


JinxEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Jinx Icon
Jinx
Abilities 7 13 1200
Details:
Ability Power 90. Damages 1 enemy with physical damage 2 times and magic damage 2 times with a success value of 75.Added effect: Curses and paralyzes target for 15 seconds with a success value of 60.

Additional Notes:


Shot Up A Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 001 004 Icon
Shot Up A Lv.2
Class Trait - - 1600
Details:
Increases ATK of Bow and Gun Gear by 3%.


Shot Up B Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 002 004 Icon
Shot Up B Lv.2
Class Trait - - 1600
Details:
Increases MATK of Bow and Gun Gear by 3%.


Cost UpEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 004 004 Icon
Cost Up
Class Trait - - 2000
Details:
Increases starting Cost by 5.


Anti-Lancer Lv.4Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Anti-Lancer Lv.4
Class Trait - - 2000
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 20.


BurkesnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Burkesnipe Icon
Burkesnipe
Abilities 8 15 3000
Details:
Ability Power 110. Attacks an enemy once for physical damage and once for magic damage, ignoring DEF and MDEF.

Additional Notes:


Wind of CourageEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Wind of Courage Icon
Wind of Courage
Abilities 30 20 3000
Details:
Increases the ATK and MATK of all allies by 20% for 60 seconds.


MDEF Boost Lv.4Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Boost Lv.4
Shared Trait - - 4000
Details:
Increases MDEF by 7%.



Sniper is the fifth Class from the Archer Base Class and the second Class from the Marksman Base Advanced Class.


Conditions to AcquireEdit


Sub TraitsEdit

As Snipers, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Growth Ring-Trait 005 005 Icon Smash Mastery Increases Ability Power for "Smash", "Hard Smash", and "Fateful Smash" by 20 when a Sword or Axe is equipped in your main weapon slot. Class-Soldier Icon Soldier
Growth Ring-Trait 012 005 Icon Anti-Archer Lv.1 Increases Ability Power for physical/magic attack Abilities against Archers by 7. Class-Soldier Icon Soldier
Growth Ring-Trait 008 005 Icon Armor Up Lv.1 Increases DEF of Armor Gear by 3%. Class-Soldier Icon Soldier
Growth Ring-Trait 006 005 Icon Helm Up Lv.1 Increases DEF of Helm Gear by 3%. Class-Soldier Icon Soldier
Growth Ring-Trait 001 002 Icon Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Class-Lancer Icon Lancer
Growth Ring-Trait 013 002 Icon Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Class-Lancer Icon Lancer
Growth Ring-Trait 005 002 Icon Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Class-Lancer Icon Lancer
Growth Ring-Trait 001 002 Icon Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Class-Lancer Icon Lancer
Growth Ring-Trait 002 006 Icon Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Class-Mage Icon Mage
Growth Ring-Trait 010 006 Icon Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Class-Mage Icon Mage
Growth Ring-Trait 005 006 Icon Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Class-Mage Icon Mage
Growth Ring-Trait 002 006 Icon Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Class-Mage Icon Mage
Growth Ring-Trait 005 003 Icon Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Class-Cleric Icon Cleric
Growth Ring-Trait 009 003 Icon Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Class-Cleric Icon Cleric
Growth Ring-Trait 004 003 Icon Status Ailment Resistance Lv.1 Status ailment resistance +4 Class-Cleric Icon Cleric
Growth Ring-Trait 005 003 Icon Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Class-Cleric Icon Cleric


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 47,400 Proficiency is required in order to complete the Sniper Growth Ring.

Etude SnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Etude Snipe Icon
Etude Snipe
Abilities 5 10 3000
Details:
Ability Power 160. Attacks an enemy once for physical damage and once for magic damage.
Added effect: Decreases the target's status ailment resistance by 20 for 15 seconds.

Additional Notes:


Shot Up A Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 001 004 Icon
Shot Up A Lv.3
Class Trait - - 1600
Details:
Increases ATK of Bow and Gun Gear by 5%.


Shot Up B Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 002 004 Icon
Shot Up B Lv.3
Class Trait - - 1600
Details:
Increases MATK of Bow and Gun Gear by 5%.


Qwaser WaltzEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Qwaser Waltz Icon
Qwaser Waltz
Abilities 6 12 2400
Details:
Ability Power 140. Attacks an enemy three times randomly for physical damage or magic damage.
Added effect: Blinds, paralyzes, and confuses the target for 10 seconds at success of 50 points.

Additional Notes:


DissonanceEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Dissonance Icon
Dissonance
Abilities 40 15 2400
Details:
Inflicts despair on all enemies for 40 seconds at success of 80 points.


Shot Up A Lv.4Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 001 004 Icon
Shot Up A Lv.4
Class Trait - - 3200
Details:
Increases ATK of Bow and Gun Gear by 8%.


Shot Up B Lv.4Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 002 004 Icon
Shot Up B Lv.4
Class Trait - - 3200
Details:
Increases MATK of Bow and Gun Gear by 8%.


Lancer Defiance Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Lancer Defiance Lv.1
Class Trait - - 4000
Details:
Reduces Ability Power for Lancer Class physical/magic attacks by 30.


Status Ail. 10% UpEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 004 004 Icon
Status Ail. 10% Up
Class Trait - - 4000
Details:
Increases the success rate of status ailments (including from Unison Attacks) by 10%.


DiminishEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Diminish Icon
Diminish
Abilities 30 10 6000
Details:
Reduces the status ailment resistance of all enemies by 30 for 60 seconds.



Deadly ArabesqueEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Arabesque Icon
Deadly Arabesque
Abilities 7 15 6000
Details:
Ability Power 60 - 160. Attacks an enemy four times for random magic damage that uses both ATK and MATK.

Additional Notes:


MDEF Plus Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Plus Lv.1
Shared Trait - - 10000
Details:
Increases MDEF by 3,000.

Archer

Icon Name Cooldown COST Ability From
Ability-Circle Snipe Icon
Circle Snipe
5 11 Default
Details:
Ability Power 80. Attacks an enemy once for physical damage and once for magic damage.

Combos:
Combo effect: When used after Hunt, attacks once with physical damage and once with magic damage, both with an Ability Power of 100.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Hunt Icon
Hunt
4 0 50
Details:
Casts a 10-second effect that has a 10% chance to ignore physical or magic damage taken by your character.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Attack Icon
Poison Attack
4 10 20
Details:
Ability Power 110. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 60 points and decreases the target's MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the MATK reduction added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Healing Wind Icon
Healing Wind
15 10 20
Details:
Heals the HP of one ally with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Shot Icon
Charged Shot
4 10 120
Details:
Ability Power 110. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Forest Guardian Icon
Forest Guardian
10 10 120
Details:
Increases the MDEF of one ally and its adjacent allies (max three allies) by 20% for 60 seconds.


Hunter

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-High Circle Snipe Icon
High Circle Snipe
6 12 100
Details:
Ability Power 70. Attacks an enemy twice for physical damage and twice for magic damage at success of 60 points.

Combos:
Combo effect: When used after Hunt, attacks twice with physical damage and twice with magic damage, both with an Ability Power of 90 and a success value of 60.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Assault Icon
Poison Assault
5 11 60
Details:
Ability Power 120. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 65 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 130 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Balancing Icon
Balancing
60 20 60
Details:
Removes buffs from all enemies.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Snipe Icon
Charged Snipe
5 11 400
Details:
Ability Power 130. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 140 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Spirit Guardian Icon
Spirit Guardian
15 12 400
Details:
Increases the MDEF of all allies by 20% for 60 seconds.


Ranger

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Lethal Strikes Icon
Lethal Strikes
7 13 300
Details:
Ability Power 70. Attacks an enemy three times for physical damage and three times for magic damage at success of 55 points.

Combos:
Combo effect: When used after Hunt, attacks three times with physical damage and three times with magic damage, both with an Ability Power of 90 and a success value of 55.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Poison Icon
Deadly Poison
5 12 250
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 70 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 150 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-World Tree's Blessing Icon
World Tree's Blessing
40 20 250
Details:
Heals the HP of one ally and their adjacent allies (max three allies) with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Rain Icon
Charged Rain
7 15 1600
Details:
Ability Power 150. Attacks an enemy three times randomly for physical damage or magic damage at success of 60 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Soul Guardian Icon
Soul Guardian
30 15 1600
Details:
Increases the MDEF of all allies by 30% for 60 seconds.


Marksman

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Imaginary Shot Icon
Imaginary Shot
6 12 1500
Details:
Ability Power 80. Attacks an enemy five times randomly for physical damage or magic damage at success of 75 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poem of the Spirits Icon
Poem of the Spirits
30 20 1200
Details:
Increases the DEF and MDEF of all allies by 20% for 60 seconds and heals all allies for 5% of max HP every 5 seconds for 30 seconds.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Jinx Icon
Jinx
7 13 1200
Details:
Ability Power 90. Damages 1 enemy with physical damage 2 times and magic damage 2 times with a success value of 75.Added effect: Curses and paralyzes target for 15 seconds with a success value of 60.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Burkesnipe Icon
Burkesnipe
8 15 3000
Details:
Ability Power 110. Attacks an enemy once for physical damage and once for magic damage, ignoring DEF and MDEF.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Wind of Courage Icon
Wind of Courage
30 20 3000
Details:
Increases the ATK and MATK of all allies by 20% for 60 seconds.


Sniper

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Etude Snipe Icon
Etude Snipe
5 10 3000
Details:
Ability Power 160. Attacks an enemy once for physical damage and once for magic damage.
Added effect: Decreases the target's status ailment resistance by 20 for 15 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Qwaser Waltz Icon
Qwaser Waltz
6 12 2400
Details:
Ability Power 140. Attacks an enemy three times randomly for physical damage or magic damage.
Added effect: Blinds, paralyzes, and confuses the target for 10 seconds at success of 50 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Dissonance Icon
Dissonance
40 15 2400
Details:
Inflicts despair on all enemies for 40 seconds at success of 80 points.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Diminish Icon
Diminish
30 10 6000
Details:
Reduces the status ailment resistance of all enemies by 30 for 60 seconds.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Arabesque Icon
Deadly Arabesque
7 15 6000
Details:
Ability Power 60 - 160. Attacks an enemy four times for random magic damage that uses both ATK and MATK.

Additional Notes:


Special Abilities

Icon Name Cooldown COST Ability From
Ability-Dark Shot Icon
Dark Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's dark elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Ability-Doubleshot Icon
Doubleshot
6 9
Details:
[Archer-exclusive Ability] Ability Power 100. Damages 1 enemy with physical damage 1 time and magic damage 1 time (chance to miss). Reduces the target's critical hit chance by 10% for 20 seconds.

Combos:
Combo effect: When used after Etude Snipe, Qwaser Waltz, or Diminishing Shot, deals physical damage 1 time and magic damage 1 time to 1 enemy at Ability Power 110. Reduces the target's critical hit chance by 20% for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Flame Shot Icon
Flame Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's fire elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Ability-Halloween Surprise Icon
Halloween Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Mirage Icon
Mirage
6 10
Details:
[Archer-exclusive Ability] Ability Power 130. Damages 1 enemy with magic damage that uses your ATK and MATK.

Combos:
Combo effect: When used after Imaginary Shot, Deadly Arabesque, or Arrow of Strength, Ability Power increased to 140.
Added effect: Increases your ATK and MATK by 20% for 15 seconds.



Icon Name Cooldown COST Ability From
Ability-Pincer Snipe Icon
Pincer Snipe
6 10
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Chance to miss.



Icon Name Cooldown COST Ability From
Ability-Purifying Wind Icon
Purifying Wind
40 5
Details:
[Archer-exclusive Ability] Removes debuffs from yourself.



Icon Name Cooldown COST Ability From
Ability-Sakura Tuning Icon
Sakura Tuning
6 5
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with magic damage that uses your ATK and MATK.
Added effect: Increases MATK of your character by 10% for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Sniping Sense Icon
Sniping Sense
5 3
Details:
[Archer-exclusive Ability] Increases the Ability Power of your next magic Ability by 20.



Icon Name Cooldown COST Ability From
Ability-Spinning Snipe Icon
Spinning Snipe
11 18
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Not affected by damage down and reflect damage Abilities.

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Straight Shot Icon
Straight Shot
7 14
Details:
[Archer-exclusive Ability] Ability Power 90. Damages 1 enemy with magic damage.
Added effect: 60% chance to reduce target's resistance to status ailments by 10% for 60 seconds.



Icon Name Cooldown COST Ability From
Ability-Xmas Surprise Icon
Xmas Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.


Tower of Judgment Abilities

Icon Name Cooldown COST Ability From
Ability-Arrow of Strength Icon
Arrow of Strength
6 13
Details:
Ability Power 80. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of buffs currently applied to your character (max Ability Power 130).

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Diminishing Shot Icon
Diminishing Shot
7 14
Details:
Ability Power 90. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 140).
Curses and inflicts despair and psychological contamination on the target for 10 seconds at success of 60 points.

Combos:
Combo effect: When used after Etude Snipe, deals magic damage to one enemy four times using both ATK and MATK with an Ability Power of 100.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 150).
Curses and inflicts despair and psychological contamination on the target for 10 seconds at success of 70 points.

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Hunter's Song Icon
Hunter's Song
40 0
Details:
Consumes 30% of your max HP, recovers 20 Cost for your character, and increases ATK and MATK of all allies by 20 for 40 seconds (cannot be used when at less than 30% of your max HP).


Gear Awakening Abilities

Icon Name Cooldown COST Ability From
Ability-Linkage Arrow Icon
Linkage Arrow
8 17
Details:
Ability Power 100. Deals magic damage four times to one enemy using both ATK and MATK.
Added effect: Reduces the Ability cooldown times for yourself (except for certain Abilities) by 25% for 10 seconds. Ability Power boosted in increments of 5 for a max of 200 based on chain count.



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