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Class-Archer Icon

Hunter is the second Class from the Archer Base Class. Players can attain this class upon completing the Archer Growth Ring.


Class TraitsEdit

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Hunter can handle itself with confidence in all situations.


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 2,370 Proficiency is required in order to complete the Hunter Growth Ring.

High Circle SnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-High Circle Snipe Icon
High Circle Snipe
Abilities 6 12 100
Details:
Ability Power 70. Attacks an enemy twice for physical damage and twice for magic damage at success of 60 points.

Combos:
Combo effect: When used after Hunt, attacks twice with physical damage and twice with magic damage, both with an Ability Power of 90 and a success value of 60.

Additional Notes:


Poison AssaultEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Assault Icon
Poison Assault
Abilities 5 11 60
Details:
Ability Power 120. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 65 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 130 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:


BalancingEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Balancing Icon
Balancing
Abilities 60 20 60
Details:
Removes buffs from all enemies.


Snipe MasteryEdit

Not to be confused with Snipe Mastery, the Gear Skill.

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 005 004 Icon
Snipe Mastery
Class Trait - - 125
Details:
Accuracy of Circle Snipe, High Circle Snipe, Lethal Strikes, and Charged Rain +20% when a bow or gun is equipped in your main slot.


Dress Up Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 009 004 Icon
Dress Up Lv.2
Class Trait - - 125
Details:
Increases MDEF of Clothing Gear by 4%.


Anti-Lancer Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Anti-Lancer Lv.2
Class Trait - - 250
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 8.


Hat Up Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 004 Icon
Hat Up Lv.2
Class Trait - - 250
Details:
Increases MDEF of Hat Gear by 4%.


Charged SnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Snipe Icon
Charged Snipe
Abilities 5 11 400
Details:
Ability Power 130. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 140 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:


Spirit GuardianEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Spirit Guardian Icon
Spirit Guardian
Abilities 15 12 400
Details:
Increases the MDEF of all allies by 20% for 60 seconds.


MDEF Boost Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Boost Lv.2
Shared Trait - - 600
Details:
Increases MDEF by 3%.