Unison League Wiki
Advertisement
Class-Archer Icon

Marksman is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Archer Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become a Marksman and are able to unlock a new set of Skills.

With enough Skills, Abilities, Class Traits, and upon completing certain requirements a Marksman can be promoted to Sniper.



Marksman is the fourth Class from the Archer Base Class and the first Class from the Marksman Base Advanced Class.


Conditions to Acquire[]


Sub Traits[]

As Marksmen, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Anti-Soldier Lv Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Mage Mage
Burst Mastery Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Mage Mage
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage


Class Traits[]

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Marksman can handle itself with confidence in all situations.


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 22,700 Proficiency is required in order to complete the Marksman Growth Ring.

Imaginary Shot[]

Icon Name Type Cooldown COST Proficiency Proficiency
Imaginary Shot
Imaginary Shot
Abilities 6 12 1500
Details:
Ability Power 80. Attacks an enemy five times randomly for physical damage or magic damage at success of 75 points.

Additional Notes:


Shot Up A Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up A Lv
Shot Up A Lv.1
Class Trait - - 800
Details:
Increases ATK of Bow and Gun Gear by 2%.


Shot Up B Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up B Lv
Shot Up B Lv.1
Class Trait - - 800
Details:
Increases MATK of Bow and Gun Gear by 2%.


Poem of the Spirits[]

Icon Name Type Cooldown COST Proficiency Proficiency
Poem of the Spirits
Poem of the Spirits
Abilities 30 20 1200
Details:
Increases the DEF and MDEF of all allies by 20% for 60 seconds and heals all allies for 5% of max HP every 5 seconds for 30 seconds.


Jinx[]

Icon Name Type Cooldown COST Proficiency Proficiency
Jinx
Jinx
Abilities 7 13 1200
Details:
Ability Power 90. Damages an enemy 2 times with physical damage and 2 times with magic damage with a success value of 75.
Added effect: Curses and paralyzes the target for 15 seconds with a success value of 60.

Additional Notes:


Shot Up A Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up A Lv
Shot Up A Lv.2
Class Trait - - 1600
Details:
Increases ATK of Bow and Gun Gear by 3%.


Shot Up B Lv.2[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up B Lv
Shot Up B Lv.2
Class Trait - - 1600
Details:
Increases MATK of Bow and Gun Gear by 3%.


Cost Up[]

Icon Name Type Cooldown COST Proficiency Proficiency
Cost Up
Cost Up
Class Trait - - 2000
Details:
Increases starting Cost by 5.


Anti-Lancer Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Anti-Lancer Lv
Anti-Lancer Lv.4
Class Trait - - 2000
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 20.


Burkesnipe[]

Icon Name Type Cooldown COST Proficiency Proficiency
Burkesnipe
Burkesnipe
Abilities 8 15 3000
Details:
Ability Power 110. Attacks an enemy once for physical damage and once for magic damage, ignoring DEF and MDEF.

Additional Notes:


Wind of Courage[]

Icon Name Type Cooldown COST Proficiency Proficiency
Wind of Courage
Wind of Courage
Abilities 30 20 3000
Details:
Increases the ATK and MATK of all allies by 20% for 60 seconds.


MDEF Boost Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
MDEF Boost Lv
MDEF Boost Lv.4
Shared Trait - - 4000
Details:
Increases MDEF by 7%.


Sniper is the fifth Class from the Archer Base Class and the second Class from the Marksman Base Advanced Class.


Conditions to Acquire[]


Sub Traits[]

As Snipers, players are able to select up to two Sub Traits from other Classes. Chosen Sub Traits can be changed at anytime outside of battles. Sub Traits can also be saved in Gear Sets.

Icon Name Description From
Smash Mastery Smash Mastery Increases Ability Power for "Smash", "Hard Smash", and "Fateful Smash" by 20 when a Sword or Axe is equipped in your main weapon slot. Soldier Soldier
Anti-Archer Lv Anti-Archer Lv.1 Increases Ability Power for physical/magic attack Abilities against Archers by 7. Soldier Soldier
Armor Up Lv Armor Up Lv.1 Increases DEF of Armor Gear by 3%. Soldier Soldier
Helm Up Lv Helm Up Lv.1 Increases DEF of Helm Gear by 3%. Soldier Soldier
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Anti-Mage Lv Anti-Mage Lv.1 Increases Ability Power for physical/magic attack Abilities used against Mages by 7. Lancer Lancer
Sting Mastery Sting Mastery Increases Ability Power for "Pierce", "Sting", and "Savage Sting" by 10 when a Lance or Scythe is equipped in your main weapon slot. Lancer Lancer
Pole Up Lv Pole Up Lv.1 Increases ATK of Lance and Scythe Gear by 2%. Lancer Lancer
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Anti-Soldier Lv Anti-Soldier Lv.1 Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7. Mage Mage
Burst Mastery Burst Mastery Increases Ability Power for "Ether Burst", "Ether Eruption", and "Ether Flare" by 20 when a Staff of Charm is equipped in your main weapon slot. Mage Mage
Rod Up Lv Rod Up Lv.1 Increases MATK of Staff and Charm Gear by 2%. Mage Mage
Heal Mastery Heal Mastery Increases Ability Power of "Heal", "Recover", and "Cure" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric
Dress Up Lv Dress Up Lv.1 Increases MDEF of Clothing Gear by 3%. Cleric Cleric
Status Ailment Resistance Lv Status Ailment Resistance Lv.1 Status ailment resistance +4 Cleric Cleric
Guilt Mastery Guilt Mastery Increases Ability Power for "Angelic Judgment" and "Heaven's Judgment" by 20 when a Book or Relic is equipped in your main weapon slot. Cleric Cleric


Trait Effects[]

Trait List


Growth Ring[]

A total of Proficiency 47,400 Proficiency is required in order to complete the Sniper Growth Ring.

Etude Snipe[]

Icon Name Type Cooldown COST Proficiency Proficiency
Etude Snipe
Etude Snipe
Abilities 5 10 3000
Details:
Ability Power 160. Attacks an enemy once for physical damage and once for magic damage.
Added effect: Decreases the target's status ailment resistance by 20 for 15 seconds.

Additional Notes:


Shot Up A Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up A Lv
Shot Up A Lv.3
Class Trait - - 1600
Details:
Increases ATK of Bow and Gun Gear by 5%.


Shot Up B Lv.3[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up B Lv
Shot Up B Lv.3
Class Trait - - 1600
Details:
Increases MATK of Bow and Gun Gear by 5%.


Qwaser Waltz[]

Icon Name Type Cooldown COST Proficiency Proficiency
Qwaser Waltz
Qwaser Waltz
Abilities 6 12 2400
Details:
Ability Power 140. Attacks an enemy three times randomly for physical damage or magic damage.
Added effect: Blinds, paralyzes, and confuses the target for 10 seconds at success of 50 points.

Additional Notes:


Dissonance[]

Icon Name Type Cooldown COST Proficiency Proficiency
Dissonance
Dissonance
Abilities 40 15 2400
Details:
Inflicts despair on all enemies for 40 seconds at success of 80 points.


Shot Up A Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up A Lv
Shot Up A Lv.4
Class Trait - - 3200
Details:
Increases ATK of Bow and Gun Gear by 8%.


Shot Up B Lv.4[]

Icon Name Type Cooldown COST Proficiency Proficiency
Shot Up B Lv
Shot Up B Lv.4
Class Trait - - 3200
Details:
Increases MATK of Bow and Gun Gear by 8%.


Lancer Defiance Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
Lancer Defiance Lv
Lancer Defiance Lv.1
Class Trait - - 4000
Details:
Reduces Ability Power for Lancer Class physical/magic attacks by 30.


Status Ail. 10% Up[]

Icon Name Type Cooldown COST Proficiency Proficiency
Status Ail
Status Ail. 10% Up
Class Trait - - 4000
Details:
Increases the success rate of status ailments (including from Unison Attacks) by 10%.


Diminish[]

Icon Name Type Cooldown COST Proficiency Proficiency
Diminish
Diminish
Abilities 30 10 6000
Details:
Reduces the status ailment resistance of all enemies by 30 for 60 seconds.



Deadly Arabesque[]

Icon Name Type Cooldown COST Proficiency Proficiency
Deadly Arabesque
Deadly Arabesque
Abilities 7 15 6000
Details:
Ability Power 60 - 160. Attacks an enemy four times for random magic damage that uses both ATK and MATK.

Additional Notes:


MDEF Plus Lv.1[]

Icon Name Type Cooldown COST Proficiency Proficiency
MDEF Plus Lv
MDEF Plus Lv.1
Shared Trait - - 10000
Details:
Increases MDEF by 3,000.

Archer[]

Icon Name Cooldown COST Ability From
Circle Snipe
Circle Snipe
5 11 Starting Ability
Details:
Ability Power 80. Attacks an enemy once for physical damage and once for magic damage.

Combos:
Combo effect: When used after Hunt, attacks once with physical damage and once with magic damage, both with an Ability Power of 100.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Hunt
Hunt
4 0 50
Details:
Casts a 10-second effect that has a 10% chance to ignore physical or magic damage taken by your character.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Poison Attack
Poison Attack
4 10 20
Details:
Ability Power 110. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 60 points and decreases the target's MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the MATK reduction added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Healing Wind
Healing Wind
15 10 20
Details:
Heals the HP of one ally with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Charged Shot
Charged Shot
4 10 120
Details:
Ability Power 110. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Forest Guardian
Forest Guardian
10 10 120
Details:
Increases the MDEF of one ally and its adjacent allies (max three allies) by 20% for 60 seconds.


Hunter[]

Icon Name Cooldown COST Proficiency Proficiency
High Circle Snipe
High Circle Snipe
6 12 100
Details:
Ability Power 70. Attacks an enemy twice for physical damage and twice for magic damage at success of 60 points.

Combos:
Combo effect: When used after Hunt, attacks twice with physical damage and twice with magic damage, both with an Ability Power of 90 and a success value of 60.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Poison Assault
Poison Assault
5 11 60
Details:
Ability Power 120. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 65 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 130 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Balancing
Balancing
60 20 60
Details:
Removes buffs from all enemies.



Icon Name Cooldown COST Proficiency Proficiency
Charged Snipe
Charged Snipe
5 11 400
Details:
Ability Power 130. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 140 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Spirit Guardian
Spirit Guardian
15 12 400
Details:
Increases the MDEF of all allies by 20% for 60 seconds.


Ranger[]

Icon Name Cooldown COST Proficiency Proficiency
Lethal Strikes
Lethal Strikes
7 13 300
Details:
Ability Power 70. Attacks an enemy three times for physical damage and three times for magic damage at success of 55 points.

Combos:
Combo effect: When used after Hunt, attacks three times with physical damage and three times with magic damage, both with an Ability Power of 90 and a success value of 55.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Deadly Poison
Deadly Poison
5 12 250
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 70 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 150 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
World Tree's Blessing
World Tree's Blessing
40 20 250
Details:
Heals the HP of one ally and their adjacent allies (max three allies) with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Charged Rain
Charged Rain
7 15 1600
Details:
Ability Power 150. Attacks an enemy three times randomly for physical damage or magic damage at success of 60 points.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Soul Guardian
Soul Guardian
30 15 1600
Details:
Increases the MDEF of all allies by 30% for 60 seconds.


Marksman[]

Icon Name Cooldown COST Proficiency Proficiency
Imaginary Shot
Imaginary Shot
6 12 1500
Details:
Ability Power 80. Attacks an enemy five times randomly for physical damage or magic damage at success of 75 points.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Poem of the Spirits
Poem of the Spirits
30 20 1200
Details:
Increases the DEF and MDEF of all allies by 20% for 60 seconds and heals all allies for 5% of max HP every 5 seconds for 30 seconds.



Icon Name Cooldown COST Proficiency Proficiency
Jinx
Jinx
7 13 1200
Details:
Ability Power 90. Damages an enemy 2 times with physical damage and 2 times with magic damage with a success value of 75.
Added effect: Curses and paralyzes the target for 15 seconds with a success value of 60.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Burkesnipe
Burkesnipe
8 15 3000
Details:
Ability Power 110. Attacks an enemy once for physical damage and once for magic damage, ignoring DEF and MDEF.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Wind of Courage
Wind of Courage
30 20 3000
Details:
Increases the ATK and MATK of all allies by 20% for 60 seconds.


Sniper[]

Icon Name Cooldown COST Proficiency Proficiency
Etude Snipe
Etude Snipe
5 10 3000
Details:
Ability Power 160. Attacks an enemy once for physical damage and once for magic damage.
Added effect: Decreases the target's status ailment resistance by 20 for 15 seconds.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Qwaser Waltz
Qwaser Waltz
6 12 2400
Details:
Ability Power 140. Attacks an enemy three times randomly for physical damage or magic damage.
Added effect: Blinds, paralyzes, and confuses the target for 10 seconds at success of 50 points.

Additional Notes:



Icon Name Cooldown COST Proficiency Proficiency
Dissonance
Dissonance
40 15 2400
Details:
Inflicts despair on all enemies for 40 seconds at success of 80 points.



Icon Name Cooldown COST Proficiency Proficiency
Diminish
Diminish
30 10 6000
Details:
Reduces the status ailment resistance of all enemies by 30 for 60 seconds.



Icon Name Cooldown COST Proficiency Proficiency
Deadly Arabesque
Deadly Arabesque
7 15 6000
Details:
Ability Power 60 - 160. Attacks an enemy four times for random magic damage that uses both ATK and MATK.

Additional Notes:


Special Abilities[]

Icon Name Cooldown COST Ability From
Clairvoyance
Clairvoyance
15 6
Details:
[Archer-exclusive Ability] Increases your character's attack Ability accuracy by 20% for 20 seconds.

Additional Notes:



Icon Name Cooldown COST Ability From
Doubleshot
Doubleshot
6 9
Details:
[Archer-exclusive Ability] Ability Power 100. Damages 1 enemy with physical damage 1 time and magic damage 1 time (chance to miss). Reduces the target's critical hit chance by 10% for 20 seconds.

Combos:
Combo effect: When used after Etude Snipe, Qwaser Waltz, or Diminishing Shot, deals physical damage 1 time and magic damage 1 time to 1 enemy at Ability Power 110. Reduces the target's critical hit chance by 20% for 20 seconds.



Icon Name Cooldown COST Ability From
Halloween Surprise
Halloween Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.



Icon Name Cooldown COST Ability From
Mirage
Mirage
6 10
Details:
[Archer-exclusive Ability] Ability Power 130. Damages 1 enemy with magic damage that uses your ATK and MATK.

Combos:
Combo effect: When used after Imaginary Shot, Deadly Arabesque, or Arrow of Strength, Ability Power increased to 140.
Added effect: Increases your ATK and MATK by 20% for 15 seconds.



Icon Name Cooldown COST Ability From
Pincer Snipe
Pincer Snipe
6 10
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Chance to miss.



Icon Name Cooldown COST Ability From
Purifying Wind
Purifying Wind
40 5
Details:
[Archer-exclusive Ability] Removes debuffs from yourself.

"6" style="color:#FFFFFF;"| Menu-Limipedia Button Limipedia Entry (EnglishJapanese)

|- |}

Additional Notes:



Icon Name Cooldown COST Ability From
Sakura Tuning
Sakura Tuning
6 5
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with magic damage that uses your ATK and MATK.
Added effect: Increases MATK of your character by 10% for 20 seconds.



Icon Name Cooldown COST Ability From
Sniping Sense
Sniping Sense
5 3
Details:
[Archer-exclusive Ability] Increases the Ability Power of your next magic Ability by 20.

Additional Notes:



Icon Name Cooldown COST Ability From
Spinning Snipe
Spinning Snipe
11 18
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Not affected by damage down and reflect damage Abilities.

Additional Notes:



Icon Name Cooldown COST Ability From
Straight Shot
Straight Shot
7 14
Details:
[Archer-exclusive Ability] Ability Power 90. Damages 1 enemy with magic damage.
Added effect: 60% chance to reduce target's resistance to status ailments by 10% for 60 seconds.

"6" style="color:#FFFFFF;"| Menu-Limipedia Button Limipedia Entry (EnglishJapanese)

|- |}



Icon Name Cooldown COST Ability From
True Purifying Wind
True Purifying Wind
30 8
Details:
[Archer-exclusive Ability] Removes debuffs from yourself.

Combos:
Combo effect: When used after Linkage Arrow, removes special debuffs from your character.

"6" style="color:#FFFFFF;"| Menu-Limipedia Button Limipedia Entry (EnglishJapanese)

|- |}

Additional Notes:

  • Shares the same icon with Purifying Wind Purifying Wind, which is the preceded version of this Ability.



Icon Name Cooldown COST Ability From
Xmas Surprise
Xmas Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.


Elemental Hit, Shot, and Slam Special Abilities

Icon Name Cooldown COST Ability From
Flame Shot
Flame Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's fire elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Splash Hit
Splash Hit
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's water elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Saint's Slam
Saint's Slam
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's light elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Dark Shot
Dark Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's dark elemental attack by 2 for 30 seconds.


Tower of Judgment Abilities

Icon Name Cooldown COST Ability From
Arrow of Strength
Arrow of Strength
6 13
Details:
Ability Power 80. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of buffs currently applied to your character (max Ability Power 130).

Additional Notes:



Icon Name Cooldown COST Ability From
Diminishing Shot
Diminishing Shot
7 14
Details:
Ability Power 90. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 140).
Curses and inflicts despair and psychological contamination on the target for 10 seconds with a success value of 60.

Combos:
Combo effect: When used after Etude Snipe, deals magic damage to one enemy four times using both ATK and MATK with an Ability Power of 100.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 150).
Curses and inflicts despair and psychological contamination on the target for 10 seconds at success of 70 points.

Additional Notes:



Icon Name Cooldown COST Ability From
Hunter's Song
Hunter's Song
40 0
Details:
Consumes 30% of your max HP, recovers 20 Cost for your character, and increases physical and magic Ability Power of all allies by 20 for 40 seconds (cannot be used when at less than 30% of your max HP).

Additional Notes:

  • Its Percent of Current HP Damage is technically a [Demerit] effect.


Gear Awakening Abilities

Icon Name Cooldown COST Ability From
Linkage Arrow
Linkage Arrow
8 17
Details:
Ability Power 100. Deals magic damage four times to one enemy using both ATK and MATK.
Added effect: Reduces the Ability cooldown times for yourself (except for certain Abilities) by 25% for 10 seconds. Ability Power boosted in increments of 5 for a max of 200 based on chain count.

Additional Notes:


This page contains guides and tips for the Archer class in Unison League.


Page Guides

The following pages were made before the User blog Guides system was introduced in the Unison League Wikia.


User blog Guides

Users can add their guides here by creating a blog post and adding "Archer Guides" ([[Category:Archer Guides]]) as a category. This will allow their guides to be included below.

Note: Guides with inappropriate/hateful content, incorrect category, may subject to the deletion of their guide.

Archer User blog Guides

TaikunZ TaikunZ 7 October 2015
0

Class Guide Example

This is a blog post. Users can add their guides onto corresponding Class Guide pages by creating a …

Read Full Post
See more >


External Link Guides

These guides are from various Unison League communities outside the Unison League Wikia.



Advertisement