Im going to be starting a help blog on how to make a good build for a cleric class The reason being for this is because alot of people need a cleric in there guild or something to help with guild battles or raids or well just in general becasue alot dont pick or the people that do dont know bhow to use them.
If you find me just say hi
usernames: Robocreeper,AlexandriteRead more >
Kirin, Beast of Yule?-
I'd like to add Christmas Kirin into the wiki so all of you could get more information about him. The one problem I'm having is he's nearly impossible get, and I've only met one person with him, and I didn't have time to ask him about it. If anyone has images or information on him, please feel free to share itRead more >
Poll Question: What class do you use most?
Poll Question: Who is your favorite Athena?
Athena, Fire of Grace 6
Athena, Water of Grace 7
Athena, Wind of Grace 23
Athena, Light of Grace 7
Athena, Dark Grace 17
Poll Question: Which Collaboration character did you choose for the Hatsune Miku Reward Campaign?
Kagamine Rin 11
Kagamine Len 12
Hatsune Miku 15
Hatsune Miku x Filo 12
Megurine Luka 32
Poll Question: Which is your favorite Element Rush Monster?Read more >
my name is kirito and i play unison league if you want to be my freind here is my id 2055480992 and my second one is 2114589468 and one more 2001356864. the first kirito is a girl aka not so good second good third good first is a freind .Read more >
Guilds are were you join people around the world and do guild battles were you fight other guilds.you can level up your crystal so it will be more powerful and can last more hits. join the strongest guild you can find or make one from scratch.Read more >
When you do agument use all the exp. items and not gold because it gives less exp. When you agument you should do gear instead of weapons so you have a better defense. Save up cost so you can equip super rare items.Read more >
Apollo has Macro Chats. But you'd never seen them. Some monsters have macro chats. Here it is...
BATTLE STARTED: Apollo says: "Ready to be blinded by awesomeness?"
DEFEATED: Apollo screams loudly saying: "THE SUN S-SHALL RISE... AGAIN!"
LESS THAN 30% HP OR ALMOST LOSING: Apollo says wise: "I'm not.. DONE YET!"Read more >
1. Garb of the Underlord.
It is a garb. That is common to a underlord named Hades. Hades is a greek god. It has a texture of.. Color: Blue,Yellow,Dark Pink, (and more...)
2. True Demon King Tuxedo.
It is a huge armor, but also has a strong defense and Attack. It has a texture to its self. It looks like a element of Dark armor. It is also the greatest one of All demon clothes! But first of all.. It has special dark red wings. Also, it has its feature as a almost dark black.
3. Shinatobe's Rainment.
Shinatobe is a monster. But it has a different thing about it. Comparing to the rainment, or Shinatobe the Wind Empress. It has a different value of its power. Its Attack and Mega Attack. And Shinatobe is weak then the rainment. Shinatobe Rainments ar…Read more >
A bit late but what will we do with the item descriptions?
I know Mckrongs said to leave them there for now, but other entries will forever remain unfinished unless by some miracle, Ateam (or its admins) provides us with the information they removed. Is there any way to ask? ;; I really miss those descriptions and hopefully I'm not the only one who does.Read more >
I do understand that we have a FAQ on adding +'s but it really doesn't go into depth or say much about what +'s do.
"Put +'s on your gears to enhance their stats!" FAQ Unison League Wikia
+'s like what it says in the FAQ, ehances your gear stats. Each + adds 5 more "stat points"(No clue what it is called) to your gear. Each piece of Gear can have up too +198, meaning the two stats have +99.
Next part How To Add +'s!
So this may or may not get confusing because I don't have any visual, but I think you'll get it. If not just comment below or on my message board.
Step 1:Getting your +'s: Normally most +'s will come from drops in most quests, but I mostly get my +'s from the FPs. Spawn there or go questing for +'s. Anyways! +'s come attached …
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Hello im ZekkenV. My UL ign is Saber66. I am currently a lvl 87 archdragoon with a gearscore of 110693. I really like contributing to the wiki because UL is one of my favorite games. If you want u can friend me :P 2003472693. My current guild is SRank.Read more >
Japan has an event right now called the Mobius Corridor.
Looks pretty cool. Hope that it might go global.Read more >
this is so ugly, if i wanted capitals i would have done it myself thanksRead more >
Here are some tips that I hope are helpful to you for when adding or redoing cost. Also if you plan to switch classes to work on different ones.
Lancer: For Lancer, you're cost should be mostly based on you're atk. Most lancer after hitting 90 have all slots filled with UR lances or swords. I recommend for Lancers: 6,2,2,6. 6 weapons, 2 armors, 2 helms, and 6 monsters. If you're planning to switch classes, the best class to switch to is Archer.
Solider(My Personal Favorite): For Solider, you're cost based on def. Normally I wouldn't recommend this unless you have a lot of water monsters. Cost:(For UR Water) 3,5,5,6 Cost:(Without) 3,6,6,5 If you plan on switching classes I suggest going Cleric, but if you have left over cost put it into…Read more >
Work in progress
Legend for Abbreviations:
CD = Cooldown
DPS = Damage per second
CE = Cost Efficiency
*Abilities damage is calculated with passive bonuses as well as combo bonuses. The Score is a value calculated with DPS and cost efficiency in mind with a heavier weight on abilities with low cooldowns.
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- ! width="50px" style="background-color: #1F6096; color: #ffffff;" Icon ! width="50px" style="background-color: #1F6096; color: #ffffff;" Name ! width="50px" style="background-color: #1F6096; color: #ffffff;" Damage ! width="50px" style="background-color: #1F6096; color: #ffffff;" W/ Combo ! width="50px" style="background-color: #1F6…
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This is a blog post. Users can add their guides onto corresponding Class Guide pages by creating a blog post and adding "Class Name Guides" (e.g. ') as a category. This will allow the Users' guides to be included here.
Note: Guides with inappropriate/hateful content, incorrect category, may subject to the deletion of their guide.Read more >
- So I wanted to start this off with some of my favorite monsters, something simple, and then go into my slight rant about spawns. Especially when they include Eventmon.
- Anyways I will go ahead and just list the mon. I like :)
Read more >
So I am not totally sure what this blog will about, if I post anything at all. Possibly this will be a dilly-dally kinda thing where I may share random UL gaming screenshots and what not. Prepare for the Yonification.
[[File:Gear-Karmic_Firedrake_Ignis_Icon.png|thumb|left|One of my Favorite MonstersRead more >
Now clerics have the main role of... you guessed it... healing but that doesn't mean you can't protect yourself.
Heal and Run!
Area Heal - Greater Healing - Cure - Recover
Info: Heal and swap out ASAP or... Heal, heal, heal, oh shit I'm out of cost!
The Annoying Healer [works better with Paladin]
Mirror Guard - Barrier - Area Heal - Cure
Info: This one needs a lot of planning and strategic work. Casting mirror guard at the start of battle will result in not being able to heal in emergency situations from the start. But a good player knows... sometimes sacrificing others to keep your stronger combatants alive is a smarter choice.
Judgment - Area Heal - Greater Healing - Heaven's Breath
Info: Judgment is pretty straightfoward but I'll ex…Read more >
As a cleric, your sole duty is to keep others alive. You are selfless and the control tower for support. Don't think about doing damage - when the time comes for healing, you might be out of cost.
Skill-set for Bossing/Friend Quest
Support = Heaven's Breath/Barrier/Area Refresh
Heals = 1) Cure - 2) Recover - 3) Area Heal
Explanation: Heaven's Breath is really to give you an edge in endurance and higher level bosses. The thing with heaven's breath is that it acts as a mini-heal and does not require frequent re-cast.
Barrier is an option that you could do but it's more for party play as opposed to reducing chances of critical condition or death.
Area Refresh is situational since you won't be using this often. Debuffs like confusion - blind - u…Read more >
Third path: Bishop
Judgment: Cooldown [25 seconds] - Cost  --- Ability Power 70. Damages 1 enemy and its adjacent enemies with magic damage. Chance to hit 1-3 times. Added effect: 20% to prohibit Unison for 20 seconds.
Questing: 2/5 - Guild Battle: 5/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: It's good for guild battle purposes since blocking the enemy guild's unison pretty much helps in practically any situation - but timing is the key to launching this skill. Damage vs Cooldown -> PVE it's just a no.
Mass Refresh: Cooldown [30 seconds] - Cost  --- Removes status ailments from all allies.
Questing: 3/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: That 10 second difference between this and …Read more >
Second path: Priest
Heaven's Judgment: Cooldown [7 seconds] - Cost  --- Ability Power 100. damages 1 enemy with magic damage. Added effect: 20% chance to blind target for 20 seconds.
Questing: 3/5 - Guild Battle: 3/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: As far as damage goes, it's decent but that's not gave it a 3 -> the chance to blind gives it some use. Honestly speaking: if you want to do augment or keymin -> you're better off learning 1-3 AOE from the mage tree and you are set.
Area Refresh: Cooldown [20 seconds] - Cost  --- Removes status ailments from 1 ally and its adjacent allies.
Questing: 5/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: This will be the one you will be using du…Read more >
First path: Cleric
Mend: Cooldown [10 seconds] - Cost  --- Heals all allies for 5% of their maximum HP.
Questing: 1/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: As you get higher, you will not use this since the AP-based abilities offer a boost from books and passives. It's good if you want a starting AOE heal but completely not worth it for the cost and cooldown.
Heal: Cooldown [5 seconds] - Cost  --- Ability Power 40. Heals 1 ally's HP.
Questing: 2/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: Better heals coming your way as you progress.
Refresh: Cooldown [10 seconds] - Cost  --- Removes status ailments from 1 ally.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 0/5…Read more >
Clerics - aka "the life of a party" - are vital to any battle. They can be a secondary tank or a great match-up for "any" class. Their versatility to switch from an annoying healer that keeps their team's HP up to an invincible tank who reflects and heals anything.
The 2 stat builds you can do as a cleric are - 1 being a 'summoner' - 2 being a 'monk'. Both of these will balance out end-game but summoners would most likely have higher burst healing due to higher magic from monsters and an even spread between books, armor, and helmet.
Controversy: "Combat Clerics" are they viable?
Answer is No. True they have judgment and added effects for blind and unison prohibition but their skill slots are better used for support and increasing their enduran…Read more >
Hey guys! Mochi here again~ I've been getting frequent asks in-game about lotsa stuff... so instead of a FAQ - I thought it might be easier to just list things that will help y'all - ENJOY :)!
NOTE: these are really "suggested" tips from me personally - if you have a better system that you follow - by all means! This is by no means a 'bible' - it's just a basic guideline for starting players :).
Equipment Cost Allocation
- Cost is obtained through Quest Reward - Leveling - and Achievements! [Every 5 levels = 1 bonus cost to ALL equipment] [Every 10 levels = 2 bonus cost]
- Do not rush cost just for the new equipment slot! - remember... you need 125 at most for 5 UR into 1 equipment type. Going over won't do you any good.
- Putting in cost for equipme…
I've explained this on the main page for mages and it really depends on how your guild is overall.
Crystal Demolition Unit!
Meteor Strike - Photon Crush - Photon Strike/Lethal Strikes - Ether Exchange
Info: Really straightforward build
Main Strike Force
Mind Hack - Mind Trick - Photon Crush - Heaven's Breath
Info: First things first - being the nuker in your strike force is going to make you the most targetted person in your guild. They will come at your relentlessly... one after another... That's where Heaven's Breath is here to save the day.
Mind hack and mind trick -> confuse the enemy - oh what fun it is to troll people.
Photon Crush -> Okay the debate between meteor strike OR photon crush. Now I say photon crush here because of the cooldown. …Read more >
One thing I want to mention is: your sole duty is to deal damage - not heal others... only in dire situations would you do so. If we healed more than we attacked, what use is the healer in your party?
Skill-set for Bossing
Support = Heaven's Breath
Damage = 1) Meteor Strike - 2) Lethal Strikes/Photon Crush - 3) Photon Crush/Strike
Explanation: Meteor strike is really your slap in the face skill but your supplementary skills are just as important - here's why!
- Lethal Strikes is an awesome skill and shares the same trait as Meteor Strike - but instead of a chance to hit multiple times, it has a chance to miss! which really is a downer.
- Double Photon is your safest bet to any boss battle, you won't miss nor would you have to deal with a lo…Read more >
Third path: High Sorceror
Photon Crush: Cooldown [7 seconds] - Cost  --- Ability Power 130. Damages 1 enemy with magic damage.
Questing: 4/5 - Guild Battle: 5/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: Final photon skill and it offers 130 damage modifier... not bad but you're forgetting that we unlocked a passive from the sorceror tree~ If you equip a staff which you should be doing anyway... it's really 140.
Mystic Mastery: Cooldown [35 seconds] - Cost  --- Increases the MATK of all allies by 20% for 60 seconds.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: Okay now it has a little bit of a use but again... unison - end of story.
Ether Flare: Cooldown [9 seconds] - Cost …Read more >
Second path: Sorceror
Photon Strike: Cooldown [6 seconds] - Cost  --- Ability Power 120. Damages 1 enemy with magic damage.
Questing: 3/5 - Guild Battle: 3/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: Decent damage but not the best.
Mystic Aura: Cooldown [25 seconds] - Cost  --- Increases the MATK of all allies by 10% for 60 seconds.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 0/5 - Keymin Reforge: 0/5
Mochi's Opinion: NO JUST NO - DON'T EVEN THINK ABOUT IT!
Ether Eruption: Cooldown [8 seconds] - Cost  --- Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage.
Combo effect: When used after concentrate, Ability Power increased to 110.
Questing: 1/5 - Guild Battle: 1/5 - Augment: 3/5 - Keym…Read more >
Mages in a general sense are considered the glass cannons of the game. Every single skill you have in your arsenal is absolute - one wrong move and you are toast... meaning gem revival which really sucks.
Now there are 2 "stat" builds you can do with a mage - 1 being an absolute glass cannon - 2 being a well-rounded build... although the 2nd one is safer: there is one reason that makes the first build worth it: Meteor Strike.
Meteor strike's base damage modifier is 50/50 physical and magic but if you unlock the passive "Meteor Strike Boost" - it will boost it up to 60/60 with a staff equipped.Read more >
This is a breakdown of the first mage tree~ enjoy!
First path: Mage
Ether Burst: Cooldown [7 seconds] - Cost  --- Ability Power 70. Damages 1 enemy and its adjacent enemies with magic damage.
Combo effect: When used after Concentrate, Ability Power increased to 100.
[Starting Default Skill for any class]
Questing: 1/5 - Guild Battle: 1/5 - Augment: 3/5 - Keymin Reforge: 3/5
Mochi's Opinion: As you get higher, you will not use this unless it's for augment and keymin quest.
Concentrate: Cooldown [5 seconds] - Cost  --- Increases the effect of the next magic-attack Ability you use by 15%.
Questing: 0/5 - Guild Battle: 0/5 - Augment: 2/5 - Keymin Reforge: 5/5
Mochi's Opinion: To be honest, this skill makes me cringe whenever I see people u…Read more >
Here will be a collection of tips and tricks you can use for GvGs, but here's a few goals you should be after:
- TAKE DOWN THE HUMAN PLAYERS
- THROW OFF THEIR UNISON TIMINGS
- USE UNISON ONLY WHEN YOU'RE SURE IT'LL HELP.
- COORDINATE YOURSELVES AND DON'T WASTE TOO MUCH COST DURING CRYSTAL ATTACK/DEFEND
- ALWAYS KEEP CHEER ON COOLDOWN AND NEVER UNBIND THIS.
If they're on your team, look for the "COM" text on top of their class. If it's there, it means an AI is taking their place due to their absence.
If they're on an enemy team, take a close look at their actions.
- Do they chain skills really fast?
If yes, they're most likely human. The AI in this game have delays between each skill and this prevents them from chaining skills really fast. Also, if they stopped…
Read more >