This Article is about the Class. For the Monster Gear, see Archer (Gear).
- "The Archer is a well-balanced warrior that both protects friend and attacks foe. They have a whole range of techniques at their disposal, such as support Abilities to aid allies, poison attacks to hamper enemies, and hails of arrows to deal heavy damage. They can use both magic and physical attacks making them extremely dexterous."
- — Filo
Archer is one of the five Basic Classes available to the player when starting Unison League. Using Bows and Guns, Archers make use of both ATK and MATK, forcing opponents to be wary about both their their DEF and MDEF. Due to them being very versatile, they are able to easily fill an empty slot of another class given they have the right gear.
With enough Skills, Abilities, and Class Traits, an Archer can be promoted to Hunter and Ranger. Upon completing certain requirements, Archers can be promoted to their Advanced Classes which are the Marksman, Sniper and Hawkeye. Archers have an advantage against Lancers, but are vulnerable to Soldiers.
Class Traits[]
Class Traits |
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Trait Effects[]
Trait List | ||
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Growth Ring[]
A total of 770 Proficiency is required in order to complete the Archer Growth Ring.
Circle Snipe[]
Icon | Name | Type | Cooldown | COST | Ability From |
---|---|---|---|---|---|
Circle Snipe |
Abilities | 5 | 11 | Starting Ability | |
Details: Ability Power 80. Attacks an enemy once for physical damage and once for magic damage. Combos: Combo effect: When used after Hunt, attacks once with physical damage and once with magic damage, both with an Ability Power of 100. |
Additional Notes:
- Works with Heart of the Archer, Heart of the Deadeye, Rabbit's Favor, Secret of the Arrow, and Secret of the Bow Gear Skills.
Hunt[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Hunt |
Abilities | 4 | 0 | 50 | |
Details: Casts a 10-second effect that has a 10% chance to ignore physical or magic damage taken by your character. |
Additional Notes:
- Can combo with Circle Snipe, Poison Attack, Charged Shot, High Circle Snipe, Poison Assault, Charged Snipe, Lethal Strikes, or Deadly Poison.
Poison Attack[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Poison Attack |
Abilities | 4 | 10 | 20 | |
Details: Ability Power 110. Damages one enemy with physical damage that uses both ATK and MATK. Added effect: Applies poison to the target for 20 seconds at success of 60 points and decreases the target's MATK by 10% for 40 seconds. Combos: Combo effect: When used after Hunt, deals physical damage with an Ability Power of 120 that uses both ATK and MATK. Increases the MATK reduction added effect to 20%. |
Additional Notes:
- Works with Heart of Poison, Heart of the Archer, and Secret of the Bow Gear Skills.
Healing Wind[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Healing Wind |
Abilities | 15 | 10 | 20 | |
Details: Heals the HP of one ally with 5% of max HP every 5 seconds for 30 seconds. |
Additional Notes:
- Works with Heart of Healing, Heart of the Archer, and Secret of the Bow Gear Skills.
Poison Mastery[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Poison Mastery |
Class Trait | - | - | 40 | |
Details: Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot. |
Dress Up Lv.1[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Dress Up Lv.1 |
Class Trait | - | - | 40 | |
Details: Increases MDEF of Clothing Gear by 3%. |
Anti-Lancer Lv.1[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Anti-Lancer Lv.1 |
Class Trait | - | - | 80 | |
Details: Increases Ability Power for physical/magic attack Abilities used against Lancers by 7. |
Hat Up Lv.1[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Hat Up Lv.1 |
Class Trait | - | - | 80 | |
Details: Increases MDEF of Hat Gear by 3%. |
Charged Shot[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Charged Shot |
Abilities | 4 | 10 | 120 | |
Details: Ability Power 110. Damages one enemy with magic damage that uses both ATK and MATK. Added effect: Increases your ATK and MATK by 10% for 40 seconds. Combos: Combo effect: When used after Hunt, deals magic damage with an Ability Power of 120 that uses both ATK and MATK. Increases the ATK and MATK increase added effect to 20%. |
Additional Notes:
- Works with Heart of the Archer, Heart of the Charged, and Secret of the Bow Gear Skills.
Forest Guardian[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
Forest Guardian |
Abilities | 10 | 10 | 120 | |
Details: Increases the MDEF of one ally and its adjacent allies (max three allies) by 20% for 60 seconds. |
MDEF Boost Lv.1[]
Icon | Name | Type | Cooldown | COST | Proficiency |
---|---|---|---|---|---|
MDEF Boost Lv.1 |
Shared Trait | - | - | 200 | |
Details: Increases MDEF by 2%. |
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