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This Article is about the Class. For the Monster Gear, see Archer (Gear).

Class-Archer Icon
"The Archer is a well-balanced warrior that both protects friend and attacks foe. They have a whole range of techniques at their disposal, such as support Abilities to aid allies, poison attacks to hamper enemies, and hails of arrows to deal heavy damage. They can use both magic and physical attacks making them extremely dexterous."
— Filo

Archer is one of the five available Classes for the player in Unison League. Using Gear-Bow Type Icon Bows and Gear-Gun Type Icon Guns, Archers make use of both ATK and MATK, forcing opponents to be wary about both their their DEF and MDEF. Due to them being very versatile, they are able to easily fill an empty slot of another class given they have the right gear.

With enough Skills, Abilities, and Class Traits, an Archer can be promoted to Hunter and Ranger. Upon completing certain requirements, Archers can be promoted to their Advanced Classes which are the Marksman and Sniper. Archers have an advantage against Class-Lancer Icon Lancers, but are vulnerable to Class-Soldier Icon Soldiers.

Class-Archer Information


Archer is the first and starting Class from the Archer Base Class.


Class TraitsEdit

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Archer can handle itself with confidence in all situations.


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 770 Proficiency is required in order to complete the Archer Growth Ring.

Circle SnipeEdit

Icon Name Type Cooldown COST Ability From
Ability-Circle Snipe Icon
Circle Snipe
Abilities 5 11 Default
Details:
Ability Power 80. Attacks an enemy once for physical damage and once for magic damage.

Combos:
Combo effect: When used after Hunt, attacks once with physical damage and once with magic damage, both with an Ability Power of 100.

Additional Notes:


HuntEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Hunt Icon
Hunt
Abilities 4 0 50
Details:
Casts a 10-second effect that has a 10% chance to ignore physical or magic damage taken by your character.

Additional Notes:


Poison AttackEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Attack Icon
Poison Attack
Abilities 4 10 20
Details:
Ability Power 110. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 60 points and decreases the target's MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the MATK reduction added effect to 20%.

Additional Notes:


Healing WindEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Healing Wind Icon
Healing Wind
Abilities 15 10 20
Details:
Heals the HP of one ally with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:


Poison MasteryEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 005 004 Icon
Poison Mastery
Class Trait - - 40
Details:
Ability Power of Poison Attack, Poison Assault, and Deadly Poison +20 when a bow or gun is equipped in your main slot.


Dress Up Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 009 004 Icon
Dress Up Lv.1
Class Trait - - 40
Details:
Increases MDEF of Clothing Gear by 3%.


Anti-Lancer Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Anti-Lancer Lv.1
Class Trait - - 80
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 7.


Hat Up Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 004 Icon
Hat Up Lv.1
Class Trait - - 80
Details:
Increases MDEF of Hat Gear by 3%.


Charged ShotEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Shot Icon
Charged Shot
Abilities 4 10 120
Details:
Ability Power 110. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:


Forest GuardianEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Forest Guardian Icon
Forest Guardian
Abilities 10 10 120
Details:
Increases the MDEF of one ally and its adjacent allies (max three allies) by 20% for 60 seconds.


MDEF Boost Lv.1Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Boost Lv.1
Shared Trait - - 200
Details:
Increases MDEF by 2%.



Hunter is the second Class from the Archer Base Class. Players can attain this class upon completing the Archer Growth Ring.


Class TraitsEdit

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Hunter can handle itself with confidence in all situations.


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 2,370 Proficiency is required in order to complete the Hunter Growth Ring.

High Circle SnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-High Circle Snipe Icon
High Circle Snipe
Abilities 6 12 100
Details:
Ability Power 70. Attacks an enemy twice for physical damage and twice for magic damage at success of 60 points.

Combos:
Combo effect: When used after Hunt, attacks twice with physical damage and twice with magic damage, both with an Ability Power of 90 and a success value of 60.

Additional Notes:


Poison AssaultEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Assault Icon
Poison Assault
Abilities 5 11 60
Details:
Ability Power 120. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 65 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 130 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:


BalancingEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Balancing Icon
Balancing
Abilities 60 20 60
Details:
Removes buffs from all enemies.


Snipe MasteryEdit

Not to be confused with Snipe Mastery, the Gear Skill.

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 005 004 Icon
Snipe Mastery
Class Trait - - 125
Details:
Accuracy of Circle Snipe, High Circle Snipe, Lethal Strikes, and Charged Rain +20% when a bow or gun is equipped in your main slot.


Dress Up Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 009 004 Icon
Dress Up Lv.2
Class Trait - - 125
Details:
Increases MDEF of Clothing Gear by 4%.


Anti-Lancer Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Anti-Lancer Lv.2
Class Trait - - 250
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 8.


Hat Up Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 004 Icon
Hat Up Lv.2
Class Trait - - 250
Details:
Increases MDEF of Hat Gear by 4%.


Charged SnipeEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Snipe Icon
Charged Snipe
Abilities 5 11 400
Details:
Ability Power 130. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 140 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:


Spirit GuardianEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Spirit Guardian Icon
Spirit Guardian
Abilities 15 12 400
Details:
Increases the MDEF of all allies by 20% for 60 seconds.


MDEF Boost Lv.2Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Boost Lv.2
Shared Trait - - 600
Details:
Increases MDEF by 3%.


Ranger is the third Class from the Archer Base Class. Players can attain this class upon completing the Archer and Hunter Growth Ring.


Class TraitsEdit

Class Traits
A robust all-rounder, this Class enjoys a well-balanced composition with a wide range of attacks and high magic defense. The Ranger can handle itself with confidence in all situations.


Trait EffectsEdit

Trait List


Growth RingEdit

A total of Item-Proficiency Render 9,900 Proficiency is required in order to complete the Ranger Growth Ring.

Lethal StrikesEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Lethal Strikes Icon
Lethal Strikes
Abilities 7 13 300
Details:
Ability Power 70. Attacks an enemy three times for physical damage and three times for magic damage at success of 55 points.

Combos:
Combo effect: When used after Hunt, attacks three times with physical damage and three times with magic damage, both with an Ability Power of 90 and a success value of 55.

Additional Notes:


Deadly PoisonEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Poison Icon
Deadly Poison
Abilities 5 12 250
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 70 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 150 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:


World Tree's BlessingEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-World Tree's Blessing Icon
World Tree's Blessing
Abilities 40 20 250
Details:
Heals the HP of one ally and their adjacent allies (max three allies) with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:


Healing MasteryEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 005 004 Icon
Healing Mastery
Class Trait - - 600
Details:
Increases effect of "Healing Wind" and "World Tree's Blessing" by 5% when a Bow or Gun is equipped in your main weapon slot.


Dress Up Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 009 004 Icon
Dress Up Lv.3
Class Trait - - 600
Details:
Increases MDEF of Clothing Gear by 8%.


Anti-Lancer Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 011 004 Icon
Anti-Lancer Lv.3
Class Trait - - 1100
Details:
Increases Ability Power for physical/magic attack Abilities used against Lancers by 10.


Hat Up Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 004 Icon
Hat Up Lv.3
Class Trait - - 1100
Details:
Increases MDEF of Hat Gear by 8%.


Charged RainEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Rain Icon
Charged Rain
Abilities 7 15 1600
Details:
Ability Power 150. Attacks an enemy three times randomly for physical damage or magic damage at success of 60 points.

Additional Notes:


Soul GuardianEdit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Ability-Soul Guardian Icon
Soul Guardian
Abilities 30 15 1600
Details:
Increases the MDEF of all allies by 30% for 60 seconds.


MDEF Boost Lv.3Edit

Icon Name Type Cooldown COST Item-Proficiency Render Proficiency
Growth Ring-Trait 007 001 Icon
MDEF Boost Lv.3
Shared Trait - - 2500
Details:
Increases MDEF by 5%.

Archer

Icon Name Cooldown COST Ability From
Ability-Circle Snipe Icon
Circle Snipe
5 11 Default
Details:
Ability Power 80. Attacks an enemy once for physical damage and once for magic damage.

Combos:
Combo effect: When used after Hunt, attacks once with physical damage and once with magic damage, both with an Ability Power of 100.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Hunt Icon
Hunt
4 0 50
Details:
Casts a 10-second effect that has a 10% chance to ignore physical or magic damage taken by your character.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Attack Icon
Poison Attack
4 10 20
Details:
Ability Power 110. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 60 points and decreases the target's MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the MATK reduction added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Healing Wind Icon
Healing Wind
15 10 20
Details:
Heals the HP of one ally with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Shot Icon
Charged Shot
4 10 120
Details:
Ability Power 110. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 120 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Forest Guardian Icon
Forest Guardian
10 10 120
Details:
Increases the MDEF of one ally and its adjacent allies (max three allies) by 20% for 60 seconds.


Hunter

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-High Circle Snipe Icon
High Circle Snipe
6 12 100
Details:
Ability Power 70. Attacks an enemy twice for physical damage and twice for magic damage at success of 60 points.

Combos:
Combo effect: When used after Hunt, attacks twice with physical damage and twice with magic damage, both with an Ability Power of 90 and a success value of 60.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poison Assault Icon
Poison Assault
5 11 60
Details:
Ability Power 120. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 65 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 130 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Balancing Icon
Balancing
60 20 60
Details:
Removes buffs from all enemies.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Snipe Icon
Charged Snipe
5 11 400
Details:
Ability Power 130. Damages one enemy with magic damage that uses both ATK and MATK.
Added effect: Increases your ATK and MATK by 10% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals magic damage with an Ability Power of 140 that uses both ATK and MATK.
Increases the ATK and MATK increase added effect to 20%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Spirit Guardian Icon
Spirit Guardian
15 12 400
Details:
Increases the MDEF of all allies by 20% for 60 seconds.


Ranger

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Lethal Strikes Icon
Lethal Strikes
7 13 300
Details:
Ability Power 70. Attacks an enemy three times for physical damage and three times for magic damage at success of 55 points.

Combos:
Combo effect: When used after Hunt, attacks three times with physical damage and three times with magic damage, both with an Ability Power of 90 and a success value of 55.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Poison Icon
Deadly Poison
5 12 250
Details:
Ability Power 140. Damages one enemy with physical damage that uses both ATK and MATK.
Added effect: Applies poison to the target for 20 seconds at success of 70 points and decreases the target's MATK by 20% for 40 seconds.

Combos:
Combo effect: When used after Hunt, deals physical damage with an Ability Power of 150 that uses both ATK and MATK.
Increases the MATK reduction added effect to 30%.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-World Tree's Blessing Icon
World Tree's Blessing
40 20 250
Details:
Heals the HP of one ally and their adjacent allies (max three allies) with 5% of max HP every 5 seconds for 30 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Charged Rain Icon
Charged Rain
7 15 1600
Details:
Ability Power 150. Attacks an enemy three times randomly for physical damage or magic damage at success of 60 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Soul Guardian Icon
Soul Guardian
30 15 1600
Details:
Increases the MDEF of all allies by 30% for 60 seconds.


Marksman

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Imaginary Shot Icon
Imaginary Shot
6 12 1500
Details:
Ability Power 80. Attacks an enemy five times randomly for physical damage or magic damage at success of 75 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Poem of the Spirits Icon
Poem of the Spirits
30 20 1200
Details:
Increases the DEF and MDEF of all allies by 20% for 60 seconds and heals all allies for 5% of max HP every 5 seconds for 30 seconds.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Jinx Icon
Jinx
7 13 1200
Details:
Ability Power 90. Damages 1 enemy with physical damage 2 times and magic damage 2 times with a success value of 75.Added effect: Curses and paralyzes target for 15 seconds with a success value of 60.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Burkesnipe Icon
Burkesnipe
8 15 3000
Details:
Ability Power 110. Attacks an enemy once for physical damage and once for magic damage, ignoring DEF and MDEF.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Wind of Courage Icon
Wind of Courage
30 20 3000
Details:
Increases the ATK and MATK of all allies by 20% for 60 seconds.


Sniper

Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Etude Snipe Icon
Etude Snipe
5 10 3000
Details:
Ability Power 160. Attacks an enemy once for physical damage and once for magic damage.
Added effect: Decreases the target's status ailment resistance by 20 for 15 seconds.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Qwaser Waltz Icon
Qwaser Waltz
6 12 2400
Details:
Ability Power 140. Attacks an enemy three times randomly for physical damage or magic damage.
Added effect: Blinds, paralyzes, and confuses the target for 10 seconds at success of 50 points.

Additional Notes:



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Dissonance Icon
Dissonance
40 15 2400
Details:
Inflicts despair on all enemies for 40 seconds at success of 80 points.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Diminish Icon
Diminish
30 10 6000
Details:
Reduces the status ailment resistance of all enemies by 30 for 60 seconds.



Icon Name Cooldown COST Item-Proficiency Render Proficiency
Ability-Deadly Arabesque Icon
Deadly Arabesque
7 15 6000
Details:
Ability Power 60 - 160. Attacks an enemy four times for random magic damage that uses both ATK and MATK.

Additional Notes:


Special Abilities

Icon Name Cooldown COST Ability From
Ability-Doubleshot Icon
Doubleshot
6 9
Details:
[Archer-exclusive Ability] Ability Power 100. Damages 1 enemy with physical damage 1 time and magic damage 1 time (chance to miss). Reduces the target's critical hit chance by 10% for 20 seconds.

Combos:
Combo effect: When used after Etude Snipe, Qwaser Waltz, or Diminishing Shot, deals physical damage 1 time and magic damage 1 time to 1 enemy at Ability Power 110. Reduces the target's critical hit chance by 20% for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Halloween Surprise Icon
Halloween Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Mirage Icon
Mirage
6 10
Details:
[Archer-exclusive Ability] Ability Power 130. Damages 1 enemy with magic damage that uses your ATK and MATK.

Combos:
Combo effect: When used after Imaginary Shot, Deadly Arabesque, or Arrow of Strength, Ability Power increased to 140.
Added effect: Increases your ATK and MATK by 20% for 15 seconds.



Icon Name Cooldown COST Ability From
Ability-Pincer Snipe Icon
Pincer Snipe
6 10
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Chance to miss.



Icon Name Cooldown COST Ability From
Ability-Purifying Wind Icon
Purifying Wind
40 5
Details:
[Archer-exclusive Ability] Removes debuffs from yourself.



Icon Name Cooldown COST Ability From
Ability-Sakura Tuning Icon
Sakura Tuning
6 5
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with magic damage that uses your ATK and MATK.
Added effect: Increases MATK of your character by 10% for 20 seconds.



Icon Name Cooldown COST Ability From
Ability-Sniping Sense Icon
Sniping Sense
5 3
Details:
[Archer-exclusive Ability] Increases the Ability Power of your next magic Ability by 20.



Icon Name Cooldown COST Ability From
Ability-Spinning Snipe Icon
Spinning Snipe
11 18
Details:
[Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Not affected by damage down and reflect damage Abilities.

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Straight Shot Icon
Straight Shot
7 14
Details:
[Archer-exclusive Ability] Ability Power 90. Damages 1 enemy with magic damage.
Added effect: 60% chance to reduce target's resistance to status ailments by 10% for 60 seconds.



Icon Name Cooldown COST Ability From
Ability-Xmas Surprise Icon
Xmas Surprise
7 5
Details:
[Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.


Elemental Hit/Shot Special Abilities

Icon Name Cooldown COST Ability From
Ability-Flame Shot Icon
Flame Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's fire elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Ability-Splash Hit Icon
Splash Hit
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's water elemental attack by 2 for 30 seconds.



Icon Name Cooldown COST Ability From
Ability-Dark Shot Icon
Dark Shot
8 12
Details:
[Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with physical or magic damage 3 times at random.
Added effect: Increases your character's dark elemental attack by 2 for 30 seconds.


Tower of Judgment Abilities

Icon Name Cooldown COST Ability From
Ability-Arrow of Strength Icon
Arrow of Strength
6 13
Details:
Ability Power 80. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of buffs currently applied to your character (max Ability Power 130).

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Diminishing Shot Icon
Diminishing Shot
7 14
Details:
Ability Power 90. Attacks an enemy four times for magic damage that uses both ATK and MATK.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 140).
Curses and inflicts despair and psychological contamination on the target for 10 seconds at success of 60 points.

Combos:
Combo effect: When used after Etude Snipe, deals magic damage to one enemy four times using both ATK and MATK with an Ability Power of 100.
Added effect: Ability Power scales with the number of debuffs currently applied to the target (max Ability Power 150).
Curses and inflicts despair and psychological contamination on the target for 10 seconds at success of 70 points.

Additional Notes:



Icon Name Cooldown COST Ability From
Ability-Hunter's Song Icon
Hunter's Song
40 0
Details:
Consumes 30% of your max HP, recovers 20 Cost for your character, and increases ATK and MATK of all allies by 20 for 40 seconds (cannot be used when at less than 30% of your max HP).


Gear Awakening Abilities

Icon Name Cooldown COST Ability From
Ability-Linkage Arrow Icon
Linkage Arrow
8 17
Details:
Ability Power 100. Deals magic damage four times to one enemy using both ATK and MATK.
Added effect: Reduces the Ability cooldown times for yourself (except for certain Abilities) by 25% for 10 seconds. Ability Power boosted in increments of 5 for a max of 200 based on chain count.



This page contains guides and tips for the Archer class in Unison League.


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